Paper ID: 2311.05289
VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis
Sen Wang, Wei Zhang, Stefano Gasperini, Shun-Cheng Wu, Nassir Navab
Creating high-quality view synthesis is essential for immersive applications but continues to be problematic, particularly in indoor environments and for real-time deployment. Current techniques frequently require extensive computational time for both training and rendering, and often produce less-than-ideal 3D representations due to inadequate geometric structuring. To overcome this, we introduce VoxNeRF, a novel approach that leverages volumetric representations to enhance the quality and efficiency of indoor view synthesis. Firstly, VoxNeRF constructs a structured scene geometry and converts it into a voxel-based representation. We employ multi-resolution hash grids to adaptively capture spatial features, effectively managing occlusions and the intricate geometry of indoor scenes. Secondly, we propose a unique voxel-guided efficient sampling technique. This innovation selectively focuses computational resources on the most relevant portions of ray segments, substantially reducing optimization time. We validate our approach against three public indoor datasets and demonstrate that VoxNeRF outperforms state-of-the-art methods. Remarkably, it achieves these gains while reducing both training and rendering times, surpassing even Instant-NGP in speed and bringing the technology closer to real-time.
Submitted: Nov 9, 2023