Paper ID: 2402.08392

Large Language Models as Minecraft Agents

Chris Madge, Massimo Poesio

In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.

Submitted: Feb 13, 2024