Paper ID: 2410.23931

Manipulating Vehicle 3D Shapes through Latent Space Editing

JiangDong Miao, Tatsuya Ikeda, Bisser Raytchev, Ryota Mizoguchi, Takenori Hiraoka, Takuji Nakashima, Keigo Shimizu, Toru Higaki, Kazufumi Kaneda

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for fine-grained control over the editing of existing 3D objects. This paper introduces a framework that employs a pre-trained regressor, enabling continuous, precise, attribute-specific modifications to both the stylistic and geometric attributes of vehicle 3D models. Our method not only preserves the inherent identity of vehicle 3D objects, but also supports multi-attribute editing, allowing for extensive customization without compromising the model's structural integrity. Experimental results demonstrate the efficacy of our approach in achieving detailed edits on various vehicle 3D models.

Submitted: Oct 31, 2024