3D Content
3D content generation and manipulation are active research areas aiming to create realistic and versatile three-dimensional models and scenes. Current efforts focus on improving real-time rendering, AI-assisted collaborative creation, and style transfer using techniques like Gaussian splatting and diffusion models, often incorporating 3D priors or leveraging foundation models like Segment Anything Model. These advancements are significant for various applications, including virtual and augmented reality, computer-aided design, and medical imaging, by enabling more efficient and accurate 3D content creation and analysis.
Papers
Open-YOLO 3D: Towards Fast and Accurate Open-Vocabulary 3D Instance Segmentation
Mohamed El Amine Boudjoghra, Angela Dai, Jean Lahoud, Hisham Cholakkal, Rao Muhammad Anwer, Salman Khan, Fahad Shahbaz Khan
No Captions, No Problem: Captionless 3D-CLIP Alignment with Hard Negatives via CLIP Knowledge and LLMs
Cristian Sbrolli, Matteo Matteucci
The Third Monocular Depth Estimation Challenge
Jaime Spencer, Fabio Tosi, Matteo Poggi, Ripudaman Singh Arora, Chris Russell, Simon Hadfield, Richard Bowden, GuangYuan Zhou, ZhengXin Li, Qiang Rao, YiPing Bao, Xiao Liu, Dohyeong Kim, Jinseong Kim, Myunghyun Kim, Mykola Lavreniuk, Rui Li, Qing Mao, Jiang Wu, Yu Zhu, Jinqiu Sun, Yanning Zhang, Suraj Patni, Aradhye Agarwal, Chetan Arora, Pihai Sun, Kui Jiang, Gang Wu, Jian Liu, Xianming Liu, Junjun Jiang, Xidan Zhang, Jianing Wei, Fangjun Wang, Zhiming Tan, Jiabao Wang, Albert Luginov, Muhammad Shahzad, Seyed Hosseini, Aleksander Trajcevski, James H. Elder
3D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Prior
Guohao Li, Hongyu Yang, Di Huang, Yunhong Wang