3D Gaussian
3D Gaussian splatting is an explicit 3D scene representation technique that uses collections of 3D Gaussian functions to model objects and scenes, aiming for high-quality, real-time rendering. Current research focuses on improving the accuracy and efficiency of 3D Gaussian splatting, particularly addressing challenges like view-dependent effects, sparse viewpoints, and the handling of dynamic objects and large-scale scenes through various optimization strategies and model architectures. This approach offers significant advantages in applications such as novel view synthesis, 3D object detection, augmented reality, and even multimodal place recognition by providing a compact yet detailed representation of 3D environments.
Papers
Text2Immersion: Generative Immersive Scene with 3D Gaussians
Hao Ouyang, Kathryn Heal, Stephen Lombardi, Tiancheng Sun
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, Song-Hai Zhang