4 Dimensional
Four-dimensional (4D) research encompasses the modeling and analysis of three spatial dimensions plus time, aiming to represent and understand dynamic phenomena. Current research focuses on developing methods for generating and analyzing 4D data, employing techniques like Gaussian splatting, neural radiance fields (NeRFs), and diffusion models, often incorporating geometric, topological, and physical priors to improve accuracy and efficiency. This field is significant for its applications in diverse areas such as autonomous driving, medical imaging (e.g., 4D CT scans), human motion capture, and virtual/augmented reality, enabling more realistic and dynamic simulations and analyses.
Papers
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
Xinjie Zhang, Zhening Liu, Yifan Zhang, Xingtong Ge, Dailan He, Tongda Xu, Yan Wang, Zehong Lin, Shuicheng Yan, Jun Zhang
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
Guosheng Zhao, Chaojun Ni, Xiaofeng Wang, Zheng Zhu, Guan Huang, Xinze Chen, Boyuan Wang, Youyi Zhang, Wenjun Mei, Xingang Wang
Disco4D: Disentangled 4D Human Generation and Animation from a Single Image
Hui En Pang, Shuai Liu, Zhongang Cai, Lei Yang, Tianwei Zhang, Ziwei Liu
TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans
Aggelina Chatziagapi, Bindita Chaudhuri, Amit Kumar, Rakesh Ranjan, Dimitris Samaras, Nikolaos Sarafianos