Controllable Motion

Controllable motion generation focuses on creating realistic and easily manipulated movement in digital environments, primarily for applications in animation, robotics, and virtual reality. Current research emphasizes developing models that allow fine-grained control over motion parameters using various techniques, including diffusion models, transformers, and variational autoencoders, often incorporating user-friendly interfaces like trajectory-based input or bounding boxes. These advancements improve the quality and realism of generated motions, enabling more sophisticated simulations and interactive experiences, with implications for fields ranging from video game development to human-robot interaction.

Papers