Difficulty Adjustment
Dynamic Difficulty Adjustment (DDA) aims to optimize player experience in games by adapting the challenge level to individual skill and engagement. Current research focuses on employing machine learning, particularly reinforcement learning and hybrid approaches combining techniques like Minimax and Monte Carlo Tree Search, to create AI opponents that dynamically adjust their playing strength based on player performance. This work is significant for enhancing user engagement in games and provides valuable insights into creating adaptive AI systems that personalize the difficulty of complex tasks, with implications for fields beyond gaming.
Papers
August 13, 2024
October 25, 2023
August 24, 2023
August 4, 2022
November 11, 2021