Difficulty Measure
Difficulty measure in machine learning and game development focuses on quantifying the inherent challenge posed by individual data points or tasks, aiming to improve model training efficiency and game design. Current research explores diverse approaches, including leveraging large language models as game testers, developing standardized benchmark datasets with difficulty annotations (using methods like Item Response Theory), and creating objective difficulty metrics based on factors like gradient variance or sample generalization error. These advancements have implications for optimizing model training through curriculum learning and sample weighting, as well as for creating more engaging and adaptable games through procedural difficulty adjustment.