Dungeon Dragon
Research on "Dungeon Dragon," encompassing the computational modeling and generation of Dungeons & Dragons (D&D) gameplay, focuses on improving AI agents' ability to participate in and manage D&D sessions. Current efforts leverage large language models (LLMs) and reinforcement learning (RL) to generate realistic dialogue, manage game state, and even act as Dungeon Masters (DMs), often incorporating techniques like multi-stage question decomposition and theory-of-mind modeling to enhance interaction quality. This research contributes to advancements in natural language processing, interactive storytelling, and AI-assisted game design, with potential applications in creating more engaging and dynamic gaming experiences.
Papers
August 23, 2024
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November 1, 2022
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February 18, 2022