Gaussian Splat
Gaussian splatting is a novel 3D scene representation technique that models objects and scenes as collections of Gaussian distributions, enabling efficient rendering and manipulation. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including real-time LiDAR simulation, novel view synthesis, and dynamic scene reconstruction, often incorporating techniques like neural fields and variational inference to enhance performance and address limitations such as splat drift and catastrophic forgetting. This approach offers significant advantages in speed and scalability compared to traditional methods, impacting fields like robotics, autonomous driving, and virtual/augmented reality through improved scene representation and real-time rendering capabilities.
Papers
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
Phu Pham, Dipam Patel, Damon Conover, Aniket Bera
Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat
Jonathan Michaux, Seth Isaacson, Challen Enninful Adu, Adam Li, Rahul Kashyap Swayampakula, Parker Ewen, Sean Rice, Katherine A. Skinner, Ram Vasudevan