Gaussian Splatting
Gaussian splatting is a novel 3D scene representation technique that models scenes as collections of 3D Gaussian primitives, enabling real-time rendering and efficient novel view synthesis. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including virtual try-on, LiDAR simulation, and robotic perception, often incorporating techniques like multi-view consistency, depth regularization, and semantic information. This approach offers significant advantages over traditional methods in terms of speed and rendering quality, impacting fields such as autonomous driving, robotics, and virtual reality through improved scene reconstruction and manipulation.
Papers
PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy
Joanna Kaleta, Weronika Smolak-Dyżewska, Dawid Malarz, Diego Dall'Alba, Przemysław Korzeniowski, Przemysław Spurek
Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
Haodong Chen, Runnan Chen, Qiang Qu, Zhaoqing Wang, Tongliang Liu, Xiaoming Chen, Yuk Ying Chung
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky, Tiberiu Popa
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
Fangyu Wu, Yuhao Chen
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
Boyao Zhou, Shunyuan Zheng, Hanzhang Tu, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes
Chensheng Peng, Chengwei Zhang, Yixiao Wang, Chenfeng Xu, Yichen Xie, Wenzhao Zheng, Kurt Keutzer, Masayoshi Tomizuka, Wei Zhan
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting
Kang Chen, Jiyuan Zhang, Zecheng Hao, Yajing Zheng, Tiejun Huang, Zhaofei Yu
Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li, Ruohan Yu, Duanqing Xu
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
Yanhao Sun, RunZe Tian, Xiao Han, XinYao Liu, Yan Zhang, Kai Xu
Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction
Decai Chen, Brianne Oberson, Ingo Feldmann, Oliver Schreer, Anna Hilsmann, Peter Eisert
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
Yutong Chen, Marko Mihajlovic, Xiyi Chen, Yiming Wang, Sergey Prokudin, Siyu Tang
Through the Curved Cover: Synthesizing Cover Aberrated Scenes with Refractive Field
Liuyue Xie, Jiancong Guo, Laszlo A. Jeni, Zhiheng Jia, Mingyang Li, Yunwen Zhou, Chao Guo