Gaussian Splatting Editing

Gaussian splatting editing focuses on manipulating 3D scenes represented as collections of Gaussian distributions, aiming for high-fidelity modifications and efficient rendering. Current research emphasizes improving the consistency and quality of edits across multiple viewpoints, often leveraging pre-trained 2D diffusion models and incorporating contextual awareness to address illumination issues. This approach is significantly impacting 3D virtual try-on applications and broader 3D scene editing, offering advancements in both realism and computational efficiency. The development of disentangled geometry and texture representations within the Gaussian splatting framework is also a key area of active research.

Papers