Gaussian Splatting
Gaussian splatting is a novel 3D scene representation technique that models scenes as collections of 3D Gaussian primitives, enabling real-time rendering and efficient novel view synthesis. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including virtual try-on, LiDAR simulation, and robotic perception, often incorporating techniques like multi-view consistency, depth regularization, and semantic information. This approach offers significant advantages over traditional methods in terms of speed and rendering quality, impacting fields such as autonomous driving, robotics, and virtual reality through improved scene reconstruction and manipulation.
Papers
Self-Ensembling Gaussian Splatting for Few-shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang, Saqib Javed, Mathieu Salzmann
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
Kai Ye, Chong Gao, Guanbin Li, Wenzheng Chen, Baoquan Chen
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
Xiufeng Huang, Ruiqi Li, Yiu-ming Cheung, Ka Chun Cheung, Simon See, Renjie Wan
ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting
Muhammad Salman Ali, Sung-Ho Bae, Enzo Tartaglione
Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis
Zhiyuan Min, Yawei Luo, Jianwen Sun, Yi Yang
Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images
Qi Song, Ziyuan Luo, Ka Chun Cheung, Simon See, Renjie Wan
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li, Hoang Le, Farzad Farhadzadeh, Fatih Porikli, Alexei Bourd, Amir Said
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
Liang Han, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han
DepthSplat: Connecting Gaussian Splatting and Depth
Haofei Xu, Songyou Peng, Fangjinhua Wang, Hermann Blum, Daniel Barath, Andreas Geiger, Marc Pollefeys
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
Xinjie Zhang, Zhening Liu, Yifan Zhang, Xingtong Ge, Dailan He, Tongda Xu, Yan Wang, Zehong Lin, Shuicheng Yan, Jun Zhang