Gaussian Splatting
Gaussian splatting is a novel 3D scene representation technique that models scenes as collections of 3D Gaussian primitives, enabling real-time rendering and efficient novel view synthesis. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including virtual try-on, LiDAR simulation, and robotic perception, often incorporating techniques like multi-view consistency, depth regularization, and semantic information. This approach offers significant advantages over traditional methods in terms of speed and rendering quality, impacting fields such as autonomous driving, robotics, and virtual reality through improved scene reconstruction and manipulation.
Papers
HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
Shengji Tang, Weicai Ye, Peng Ye, Weihao Lin, Yang Zhou, Tao Chen, Wanli Ouyang
GSLoc: Visual Localization with 3D Gaussian Splatting
Kazii Botashev, Vladislav Pyatov, Gonzalo Ferrer, Stamatios Lefkimmiatis
SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
Xinyi Liu, Tianyi Zhang, Matthew Johnson-Roberson, Weiming Zhi
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
Yukang Cao, Masoud Hadi, Liang Pan, Ziwei Liu
LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting
Qifeng Chen, Sheng Yang, Sicong Du, Tao Tang, Peng Chen, Yuchi Huo
PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
Ziwen Yuan, Tianyi Zhang, Matthew Johnson-Roberson, Weiming Zhi
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
Zhongpai Gao, Benjamin Planche, Meng Zheng, Anwesa Choudhuri, Terrence Chen, Ziyan Wu
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
Matthew Strong, Boshu Lei, Aiden Swann, Wen Jiang, Kostas Daniilidis, Monroe Kennedy III
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
Yonghan Lee, Jaehoon Choi, Dongki Jung, Jaeseong Yun, Soohyun Ryu, Dinesh Manocha, Suyong Yeon
StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
Xiao Cui, Weicai Ye, Yifan Wang, Guofeng Zhang, Wengang Zhou, Houqiang Li
Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
Mingyang Xie, Haoming Cai, Sachin Shah, Yiran Xu, Brandon Y. Feng, Jia-Bin Huang, Christopher A. Metzler
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze Chen, Zehong Lin, Jun Zhang
SuperGS: Super-Resolution 3D Gaussian Splatting via Latent Feature Field and Gradient-guided Splitting
Shiyun Xie, Zhiru Wang, Yinghao Zhu, Chengwei Pan
MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
Xiaobiao Du, Yida Wang, Xin Yu
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Alexander Mai, Peter Hedman, George Kopanas, Dor Verbin, David Futschik, Qiangeng Xu, Falko Kuester, Jonathan T. Barron, Yinda Zhang
3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection
Yang Cao, Yuanliang Jv, Dan Xu
Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization
Zihan Wang, Shuzhe Wang, Matias Turkulainen, Junyuan Fang, Juho Kannala
MiraGe: Editable 2D Images using Gaussian Splatting
Joanna Waczyńska, Tomasz Szczepanik, Piotr Borycki, Sławomir Tadeja, Thomas Bohné, Przemysław Spurek