Gaussian Splatting
Gaussian splatting is a novel 3D scene representation technique that models scenes as collections of 3D Gaussian primitives, enabling real-time rendering and efficient novel view synthesis. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including virtual try-on, LiDAR simulation, and robotic perception, often incorporating techniques like multi-view consistency, depth regularization, and semantic information. This approach offers significant advantages over traditional methods in terms of speed and rendering quality, impacting fields such as autonomous driving, robotics, and virtual reality through improved scene reconstruction and manipulation.
Papers
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
Lukas Höllein, Aljaž Božič, Michael Zollhöfer, Matthias Nießner
EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting
Kunal Chelani, Assia Benbihi, Torsten Sattler, Fredrik Kahl
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Letian Huang, Jie Guo, Jialin Dan, Ruoyu Fu, Shujie Wang, Yuanqi Li, Yanwen Guo
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
Qijian Tian, Xin Tan, Yuan Xie, Lizhuang Ma
Hi-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting
Boying Li, Zhixi Cai, Yuan-Fang Li, Ian Reid, Hamid Rezatofighi
GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module
Yichen Zhang, Zihan Wang, Jiali Han, Peilin Li, Jiaxun Zhang, Jianqiang Wang, Lei He, Keqiang Li
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, Edmond Boyer
GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure
Ziheng Xu, Qingfeng Li, Chen Chen, Xuefeng Liu, Jianwei Niu
BEINGS: Bayesian Embodied Image-goal Navigation with Gaussian Splatting
Wugang Meng, Tianfu Wu, Huan Yin, Fumin Zhang
SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
Mohammad Nomaan Qureshi, Sparsh Garg, Francisco Yandun, David Held, George Kantor, Abhisesh Silwal
SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
Timothy Chen, Aiden Swann, Javier Yu, Ola Shorinwa, Riku Murai, Monroe Kennedy III, Mac Schwager
MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
Shuzhao Xie, Weixiang Zhang, Chen Tang, Yunpeng Bai, Rongwei Lu, Shijia Ge, Zhi Wang
AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
Xinzhe Wang, Ran Yi, Lizhuang Ma
Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
Shan Chen, Jiale Zhou, Lei Li
CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting
Runze Chen, Mingyu Xiao, Haiyong Luo, Fang Zhao, Fan Wu, Hao Xiong, Qi Liu, Meng Song