Gaussian Splatting
Gaussian splatting is a novel 3D scene representation technique that models scenes as collections of 3D Gaussian primitives, enabling real-time rendering and efficient novel view synthesis. Current research focuses on improving the accuracy and efficiency of Gaussian splatting for various applications, including virtual try-on, LiDAR simulation, and robotic perception, often incorporating techniques like multi-view consistency, depth regularization, and semantic information. This approach offers significant advantages over traditional methods in terms of speed and rendering quality, impacting fields such as autonomous driving, robotics, and virtual reality through improved scene reconstruction and manipulation.
Papers
Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
Brandon Smart, Chuanxia Zheng, Iro Laina, Victor Adrian Prisacariu
SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting
Wenrui Li, Fucheng Cai, Yapeng Mi, Zhe Yang, Wangmeng Zuo, Xingtao Wang, Xiaopeng Fan
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
Zhenyuan Liu, Yu Guo, Xinyuan Li, Bernd Bickel, Ran Zhang
SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
Zhiru Wang, Shiyun Xie, Chengwei Pan, Guoping Wang
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Yunji Seo, Young Sun Choi, Hyun Seung Son, Youngjung Uh
Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
Paul Ungermann, Armin Ettenhofer, Matthias Nießner, Barbara Roessle
GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
Wanshui Gan, Fang Liu, Hongbin Xu, Ningkai Mo, Naoto Yokoya
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting
Changkun Liu, Shuai Chen, Yash Bhalgat, Siyan Hu, Ming Cheng, Zirui Wang, Victor Adrian Prisacariu, Tristan Braud
ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
Qi Ma, Yue Li, Bin Ren, Nicu Sebe, Ender Konukoglu, Theo Gevers, Luc Van Gool, Danda Pani Paudel
Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation
Minye Wu, Tinne Tuytelaars
SG-GS: Photo-realistic Animatable Human Avatars with Semantically-Guided Gaussian Splatting
Haoyu Zhao, Chen Yang, Hao Wang, Xingyue Zhao, Wei Shen
CHASE: 3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
Haoyu Zhao, Hao Wang, Chen Yang, Wei Shen