High Quality Geometry
High-quality geometry research focuses on developing methods for accurately representing and manipulating 3D shapes, particularly in challenging scenarios like incomplete data or complex details. Current efforts concentrate on improving efficiency and accuracy in tasks such as iso-surface extraction (using adaptive grids and Monte Carlo methods), mesh refinement (guided by text prompts or multi-view data), and 3D model generation (leveraging neural radiance fields, diffusion models, and parametric models like SMPLX). These advancements are significantly impacting fields like computer vision, computer graphics, and robotics, enabling more realistic 3D modeling, improved virtual and augmented reality experiences, and the creation of sophisticated AI-driven tools for various applications.
Papers
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
Minghao Guo, Bohan Wang, Kaiming He, Wojciech Matusik
SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations
Yujiao Jiang, Qingmin Liao, Zhaolong Wang, Xiangru Lin, Zongqing Lu, Yuxi Zhao, Hanqing Wei, Jingrui Ye, Yu Zhang, Zhijing Shao