High Quality Rendering
High-quality rendering aims to create realistic and detailed visual representations of 3D scenes and objects, focusing on speed, accuracy, and efficient data usage. Current research emphasizes novel view synthesis using architectures like neural radiance fields (NeRFs) and Gaussian splatting (GS), often incorporating techniques like hash tables, attention mechanisms, and differentiable rendering for improved efficiency and realism. These advancements are significant for applications ranging from virtual and augmented reality to robotics and autonomous driving simulation, enabling more immersive experiences and improved training data for AI systems.
Papers
Real-to-Sim via End-to-End Differentiable Simulation and Rendering
Yifan Zhu, Tianyi Xiang, Aaron Dollar, Zherong Pan
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu, Chenming Wu, Jinbo Wu, Xing Liu, Chen Zhao, Errui Ding, Zhouhui Lian
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration
Chaojun Ni, Guosheng Zhao, Xiaofeng Wang, Zheng Zhu, Wenkang Qin, Guan Huang, Chen Liu, Yuyin Chen, Yida Wang, Xueyang Zhang, Yifei Zhan, Kun Zhan, Peng Jia, Xianpeng Lang, Xingang Wang, Wenjun Mei