Level of Detail

Level of detail (LoD) research focuses on efficiently representing complex 3D scenes at varying levels of detail, optimizing rendering performance based on factors like viewing distance and hardware capabilities. Current efforts utilize hierarchical structures like octrees and multi-resolution Gaussian representations, often integrated with neural networks for adaptive LoD selection and seamless transitions between detail levels. This work is crucial for enabling real-time rendering of massive datasets in applications such as virtual reality, video games, and medical imaging, improving both visual fidelity and computational efficiency.

Papers