Neural Rendering
Neural rendering aims to synthesize realistic images of 3D scenes from various input data, such as multiple photographs or sparse sensor readings, achieving photorealistic novel view synthesis. Current research heavily focuses on improving the robustness and generalization capabilities of neural radiance fields (NeRFs) and related architectures like Gaussian splatting, addressing challenges like sparse data, dynamic scenes, and real-world imperfections (e.g., motion blur, low light). These advancements have significant implications for applications ranging from augmented and virtual reality to medical imaging and autonomous driving, enabling more accurate and efficient 3D scene representation and manipulation.
Papers
NeuRSS: Enhancing AUV Localization and Bathymetric Mapping with Neural Rendering for Sidescan SLAM
Yiping Xie, Jun Zhang, Nils Bore, John Folkesson
RPBG: Towards Robust Neural Point-based Graphics in the Wild
Qingtian Zhu, Zizhuang Wei, Zhongtian Zheng, Yifan Zhan, Zhuyu Yao, Jiawang Zhang, Kejian Wu, Yinqiang Zheng
SAGS: Structure-Aware 3D Gaussian Splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song, Jiankang Deng, Stefanos Zafeiriou
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
Cong Wang, Di Kang, He-Yi Sun, Shen-Han Qian, Zi-Xuan Wang, Linchao Bao, Song-Hai Zhang
Generalizable Neural Human Renderer
Mana Masuda, Jinhyung Park, Shun Iwase, Rawal Khirodkar, Kris Kitani
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizaba, Chuong Nguyen
NeRF-DetS: Enhanced Adaptive Spatial-wise Sampling and View-wise Fusion Strategies for NeRF-based Indoor Multi-view 3D Object Detection
Chi Huang, Xinyang Li, Yansong Qu, Changli Wu, Xiaofan Li, Shengchuan Zhang, Liujuan Cao
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Safa C. Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory W. Wornell, Thabo Beeler, Abhimitra Meka
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
Zhongrui Yu, Haoran Wang, Jinze Yang, Hanzhang Wang, Zeke Xie, Yunfeng Cai, Jiale Cao, Zhong Ji, Mingming Sun
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
Zhuopeng Li, Yilin Zhang, Chenming Wu, Jianke Zhu, Liangjun Zhang
FLex: Joint Pose and Dynamic Radiance Fields Optimization for Stereo Endoscopic Videos
Florian Philipp Stilz, Mert Asim Karaoglu, Felix Tristram, Nassir Navab, Benjamin Busam, Alexander Ladikos
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF
Sibi Catley-Chandar, Richard Shaw, Gregory Slabaugh, Eduardo Perez-Pellitero
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu