Neural Rendering
Neural rendering aims to synthesize realistic images of 3D scenes from various input data, such as multiple photographs or sparse sensor readings, achieving photorealistic novel view synthesis. Current research heavily focuses on improving the robustness and generalization capabilities of neural radiance fields (NeRFs) and related architectures like Gaussian splatting, addressing challenges like sparse data, dynamic scenes, and real-world imperfections (e.g., motion blur, low light). These advancements have significant implications for applications ranging from augmented and virtual reality to medical imaging and autonomous driving, enabling more accurate and efficient 3D scene representation and manipulation.
Papers
Emo-Avatar: Efficient Monocular Video Style Avatar through Texture Rendering
Pinxin Liu, Luchuan Song, Daoan Zhang, Hang Hua, Yunlong Tang, Huaijin Tu, Jiebo Luo, Chenliang Xu
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Letian Huang, Jiayang Bai, Jie Guo, Yuanqi Li, Yanwen Guo