Neural Rendering
Neural rendering aims to synthesize realistic images of 3D scenes from various input data, such as multiple photographs or sparse sensor readings, achieving photorealistic novel view synthesis. Current research heavily focuses on improving the robustness and generalization capabilities of neural radiance fields (NeRFs) and related architectures like Gaussian splatting, addressing challenges like sparse data, dynamic scenes, and real-world imperfections (e.g., motion blur, low light). These advancements have significant implications for applications ranging from augmented and virtual reality to medical imaging and autonomous driving, enabling more accurate and efficient 3D scene representation and manipulation.
Papers
NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies
Xiaoxiao Long, Cheng Lin, Lingjie Liu, Yuan Liu, Peng Wang, Christian Theobalt, Taku Komura, Wenping Wang
Unsupervised Continual Semantic Adaptation through Neural Rendering
Zhizheng Liu, Francesco Milano, Jonas Frey, Roland Siegwart, Hermann Blum, Cesar Cadena