Procedural Content Generation
Procedural Content Generation (PCG) uses algorithms to automatically create diverse game content, aiming to reduce development costs and enhance player experience. Current research emphasizes improving controllability and scalability, employing techniques like reinforcement learning, diffusion models, constraint satisfaction problems, and large language models to generate varied and high-quality outputs, including terrains, 3D environments, and even game rules themselves. This field is significant for its potential to automate content creation across various domains, from game development and virtual reality to robotics simulation and material science, impacting both research methodologies and industrial workflows.
Papers
September 19, 2023
September 18, 2023
September 11, 2023
August 21, 2023
August 14, 2023
August 4, 2023
July 20, 2023
July 11, 2023
July 8, 2023
June 29, 2023
June 26, 2023
June 15, 2023
May 20, 2023
May 3, 2023
May 1, 2023
April 18, 2023