Procedural Content Generation
Procedural Content Generation (PCG) uses algorithms to automatically create diverse game content, aiming to reduce development costs and enhance player experience. Current research emphasizes improving controllability and scalability, employing techniques like reinforcement learning, diffusion models, constraint satisfaction problems, and large language models to generate varied and high-quality outputs, including terrains, 3D environments, and even game rules themselves. This field is significant for its potential to automate content creation across various domains, from game development and virtual reality to robotics simulation and material science, impacting both research methodologies and industrial workflows.
Papers
March 31, 2023
March 28, 2023
February 16, 2023
February 12, 2023
February 11, 2023
February 3, 2023
December 21, 2022
December 7, 2022
December 6, 2022
November 9, 2022
October 25, 2022
October 24, 2022
October 23, 2022
September 7, 2022
September 6, 2022
July 29, 2022
July 12, 2022
July 5, 2022