Rasterization Based

Rasterization-based rendering focuses on efficiently converting 3D scene representations into 2D images, a crucial step in computer graphics and related fields. Current research emphasizes optimizing this process for speed and accuracy, particularly within differentiable rendering pipelines, using techniques like Gaussian splatting (often enhanced with octrees or other spatial data structures) and differentiable CSG operations. These advancements are improving the realism and efficiency of applications ranging from real-time rendering of large-scale scenes to inverse rendering for computer-aided design and 3D reconstruction, impacting both scientific visualization and interactive graphics.

Papers