Real Time Rendering

Real-time rendering aims to generate realistic 3D images at interactive frame rates, crucial for applications like virtual reality, gaming, and autonomous driving. Current research heavily focuses on improving the efficiency and quality of novel view synthesis using techniques like Gaussian splatting, which offers faster rendering than neural radiance fields (NeRFs), and hybrid approaches combining the strengths of both. These advancements are driving progress in areas such as dynamic scene representation, high dynamic range (HDR) rendering, and memory-efficient scene encoding, impacting fields ranging from entertainment to robotics and scientific visualization.

Papers