Self Play
Self-play, a reinforcement learning technique where agents train by interacting with copies of themselves, aims to create robust and adaptable AI agents. Current research focuses on applying self-play across diverse domains, including robotics, autonomous driving, language modeling, and multi-agent games, often employing model architectures like transformers and algorithms such as Monte Carlo Tree Search and population-based training. This approach is proving valuable for generating high-quality training data, improving model generalization, and fostering the development of more sophisticated AI systems capable of handling complex, real-world scenarios. The resulting advancements have significant implications for both theoretical understanding of multi-agent systems and practical applications in various fields.
Papers
Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Models Alignment
Mingzhi Wang, Chengdong Ma, Qizhi Chen, Linjian Meng, Yang Han, Jiancong Xiao, Zhaowei Zhang, Jing Huo, Weijie J. Su, Yaodong Yang
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games
Kimiya Saadat, Richard Zhao