Terrain Generation
Terrain generation focuses on computationally creating realistic and diverse landscapes, primarily for applications in robotics, gaming, and virtual environments. Current research emphasizes methods leveraging neural networks, such as GANs and diffusion models, alongside procedural techniques like cellular automata and noise functions, often incorporating user-guided control and style transfer for enhanced realism and customization. These advancements improve the fidelity and controllability of generated terrains, impacting fields requiring realistic simulations of complex environments for training robots or creating immersive virtual worlds.
Papers
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
Yifeng Jiang, Yuting Ye, Deepak Gopinath, Jungdam Won, Alexander W. Winkler, C. Karen Liu
Assessing Evolutionary Terrain Generation Methods for Curriculum Reinforcement Learning
David Howard, Josh Kannemeyer, Davide Dolcetti, Humphrey Munn, Nicole Robinson