View Synthesis
View synthesis aims to generate realistic images of a scene from novel viewpoints, not present in the input data. Current research heavily focuses on improving the speed and quality of view synthesis using methods like 3D Gaussian splatting and neural radiance fields, often incorporating techniques like multi-view stereo and diffusion models to enhance accuracy and handle sparse or inconsistent input data. These advancements are significant for applications such as augmented and virtual reality, robotics, and 3D modeling, enabling more realistic and efficient rendering of complex scenes. The field is actively exploring ways to improve generalization to unseen scenes and objects, particularly for challenging scenarios like low-light conditions or sparse input views.
Papers
MultiDiff: Consistent Novel View Synthesis from a Single Image
Norman Müller, Katja Schwarz, Barbara Roessle, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder
XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis
Hao Li, Ming Yuan, Yan Zhang, Chenming Wu, Chen Zhao, Chunyu Song, Haocheng Feng, Errui Ding, Dingwen Zhang, Jingdong Wang
VDG: Vision-Only Dynamic Gaussian for Driving Simulation
Hao Li, Jingfeng Li, Dingwen Zhang, Chenming Wu, Jieqi Shi, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han
View-Invariant Pixelwise Anomaly Detection in Multi-object Scenes with Adaptive View Synthesis
Subin Varghese, Vedhus Hoskere
GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors
Xiqian Yu, Hanxin Zhu, Tianyu He, Zhibo Chen
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
Moritz Kappel, Florian Hahlbohm, Timon Scholz, Susana Castillo, Christian Theobalt, Martin Eisemann, Vladislav Golyanik, Marcus Magnor