Paper ID: 2401.05593
Reverse Projection: Real-Time Local Space Texture Mapping
Adrian Xuan Wei Lim, Lynnette Hui Xian Ng, Conor Griffin, Nicholas Kyger, Faraz Baghernezhad
We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.
Submitted: Jan 10, 2024