Paper ID: 2406.00443
Generating 3D Terrain with 2D Cellular Automata
Nuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes
This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.
Submitted: Jun 1, 2024