Paper ID: 2503.16848 • Published Mar 21, 2025
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
TL;DR
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Despite advances in indoor 3D scene layout generation, synthesizing scenes
with dense object arrangements remains challenging. Existing methods primarily
focus on large furniture while neglecting smaller objects, resulting in
unrealistically empty scenes. Those that place small objects typically do not
honor arrangement specifications, resulting in largely random placement not
following the text description. We present HSM, a hierarchical framework for
indoor scene generation with dense object arrangements across spatial scales.
Indoor scenes are inherently hierarchical, with surfaces supporting objects at
different scales, from large furniture on floors to smaller objects on tables
and shelves. HSM embraces this hierarchy and exploits recurring cross-scale
spatial patterns to generate complex and realistic indoor scenes in a unified
manner. Our experiments show that HSM outperforms existing methods by
generating scenes that are more realistic and better conform to user input
across room types and spatial configurations.
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