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Newest paperNovember 5New papers arrive from arXiv through the day
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Nov 5, 2026

User Embeddings are Superpositions of Interpretable Behavioral Modes

User embeddings are central components of modern recommendation, personalization, and behavioral modeling systems. Though these embeddings can compactly encode rich behavioral information, they are inherently dense and opaque, limiting interpretability. To address this gap, we argue that user embeddings can be understood as sparse superpositions of interpretable behavioral modes. This structure is directly predicted by generative models of user behavior for linear embeddings and extends approximately to deep-learning representations by the superposition hypothesis. Superimposed modes can naturally be recovered by sparse dictionary learning methods, such as sparse autoencoders (SAEs), and recovered modes can be automatically named and queried in natural language. We validate mode recovery against known ground truth on synthetic data, where SAEs recover modes better than classical sparse baselines, including on transformer-encoded embeddings. We then apply the method to classical and transformer-based user embeddings from two real-world datasets. We also show how the corresponding natural-language labels enable zero-shot audience retrieval and characterization over embeddings never trained on text. The framework is post-hoc and model-agnostic, requiring no modification to the upstream embedding system.
Nov 5, 2026

Do You Miss the Nights We Spent Crafting Figures? Rethinking Teaser and Framework Figures in the Age of Generative AI

Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at https://ntu-ai4x.github.io/Rethinking_Figures/index_en.html.
Nov 5, 2026

Where and Why is Grounded Reasoning Useful?

Grounded reasoning, where a model outputs text coordinates of relevant locations in chain-of-thought reasoning, is a common strategy for solving complex visual reasoning problems. However, the benefits and limitations of grounded reasoning are understudied. We study where and why grounded reasoning is most useful. To do so, we introduce a chain-of-thought analysis method to measure how much a model uses its outputted grounding in its thinking trace and perform a detailed ablation study of a grounded reasoning training recipe. We find that grounded reasoning improves counting but shows no significant gain over baselines without coordinate grounding across a wide range of spatial reasoning and perception benchmarks. Using several synthetic tasks, we show that grounded reasoning is most useful when a task requires undescribable references, which are visual concepts that are difficult to describe in language. However, we observe that many existing visual reasoning benchmarks are solvable with only describable text references. To close this gap, we introduce BrickVision, a new benchmark that requires undescribable visual references to solve.
Nov 5, 2026

SwarmEvolve: Latent Agent Swarms for Evolutionary Discovery and Optimization

LLM-guided evolutionary search uses AI agents to improve programs for mathematical and computational problems by iteratively refining solutions and combining high-scoring methods. However, the process is often slow because the LLM generates a long textual chain of thought for each round and must repeat this generation many times to maintain population diversity. We present SwarmEvolve, a framework in which hundreds of low-cost agents per round work in swarms, reason in latent space without decoding to text, and share information by passing KV caches. Each swarm studies the problem from a different angle. A novelty filter keeps the most distinct agent ideas by directly measuring the distances between the agents' hidden state vectors. Crossover of ideas happens naturally in latent space, as a summarizer agent receives the combined KV caches of all swarm members. On 21 problems in mathematical discovery and scientific computing, SwarmEvolve gets the highest average score and needs a median of only 3 to 8 minutes to reach the best scores that other state-of-the-art frameworks reach in 60 minutes. On several problems, SwarmEvolve with Qwen3 8B improves on the solutions that AlphaEvolve first found with frontier LLMs. Our work shows that agent swarms that communicate in latent space offer a fast, low-cost approach to program search for scientific problems.
Nov 5, 2026

Scientist World: Grow a Research World for AI-Scientists

AI-Scientists arrived, but a world for them to grow in did not. Human scientists take theirs for granted −- centuries of open problems and shared ideas, waiting in the scientific literature. To AI-Scientists, that world is readable but not runnable, so we build Scientist World for them: every research paper becomes an executable environment. Our autonomous pipeline extracts each paper's open-ended research question and reproduces its proposed method as the baseline; an AI-Scientist entering the environment is evaluated against what the human authors achieved. We release the first 1,000 verified environments. With the world as an evaluation, we found that frontier AI-Scientists can already surpass the human researchers 74% of the time. As a record of how AI does science, it contains 6,400 hours of research traces, with every idea, experiment, failure, and success. As a training ground, we are able to raise (+158%) a small model to match frontier models in research ideation. At last, AI-Scientists' own world has arrived, grown from and growing with science itself.
Nov 5, 2026

EgoGeneralist: Unifying Egocentric Action-Video Tasks through Video-Native Modeling

Modern video models possess strong visual priors, yet do not natively represent human action in metric 3D space. We present EgoGeneralist, which adapts pretrained video generators to unify action-conditioned egocentric video generation, pose estimation, and joint action-video generation. Our role-adaptive action renderer provides video-native representations for multidirectional action-video learning, making metric motion usable as both a spatial control signal and a recoverable generation target. Cross-stream action-video coupling establishes close correspondence between metric motion and visual dynamics through lightweight adaptation while preserving the pretrained visual prior. Together, these designs establish a generalist framework spanning five action-video tasks. Despite adaptation only on controlled laboratory recordings, EgoGeneralist generalizes to diverse unseen scenes and interactions with effective action control and visual quality, bridging pretrained visual knowledge and metric 3D human motion.

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