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Oct 9, 2026cs.AI

Can Language Models Play the Wikipedia Game?

Language models increasingly support or automate information retrieval from document collections too large to index. This task is difficult when it requires specialist linguistic or scientific knowledge. We used the Wikipedia Game to test language models on an analogous information retrieval task. In the game, players must reach a target article using only article links. We compared sentence embedding models and LLMs across five Wikipedia languages and five academic-literature datasets. We construct very large local graphs of Wikipedia pages and of paper citations using OpenAlex and provide code to build and navigate them. This allows the study of language models' navigation capabilities without relying on third-party APIs. We compared the models with human and TF-IDF benchmarks. The Wikipedia Game format enables robust comparisons across techniques, languages, and domains. No model significantly outperformed humans, although the best models (GPT-o3 mini, GPT-4o, QwQ:32B, and DeepSeek-R1:70B) achieved comparable success. Performance and rankings varied across languages and topics, with implications for practitioners utilising these techniques.
Oct 9, 2026cs.RO

Splat2Act: From Captured Scenes to Personalized VLA Manipulation

A user who brings a generalist manipulation policy into their home or office wants it to pick up their objects from their shelves, counters, and tables. Yet even a strong generalist like π0.5π_{0.5} achieves 0% pickup success in our captured deployment scenes without adaptation, and collecting real demonstrations in every user's environment is prohibitively expensive. We present Splat2Act, an automated real-to-sim-to-real pipeline that personalizes a pretrained vision-language-action (VLA) policy to a specific scene and object set using only a handheld phone scan and images of the user's objects. Unlike prior real-to-sim work that reconstructs individual tabletops, Splat2Act operates on building-scale indoor environments: it builds a photorealistic digital twin with 3D Gaussian Splatting and collision geometry, automatically discovers tabletop and non-tabletop receptacles, constructs feasible pickup tasks, and generates successful demonstrations with a privileged simulation oracle, with only scene and object capture required from a human. Applied to 101 scanned campus environments with a median navigable area of 104.87 m2^2 and 7 receptacles, the pipeline yields 852 receptacles and over 68,000 pickup demonstrations. We fine-tune π0.5π_{0.5} in two stages: Stage 1 adapts to hundreds of public object assets, drawn either from the deployment scene alone or from all 101 scenes; Stage 2 personalizes to the user's own objects on the deployment scene's receptacles. Our strongest personalized policy reaches 62.5% aggregate pickup success in the target scene. Deployed on a real Stretch 3, the same policy achieves 63.9% success on a 12-task subset, closely tracking its 66.7% simulated success on those tasks. These results suggest that automated real-to-sim-to-real training can personalize VLA manipulation policies using only simulation-oracle data.
Oct 9, 2026cs.RO

Noise Space Learning for VLA Adaptation

Pretrained vision-language-action (VLA) models encode broad manipulation priors, yet adapting them to specific tasks requires balancing limited robot interaction, computational resources, and safety constraints. Noise space learning (NSL) adapts flow-matching-based VLAs by learning a context-conditioned distribution over noise while keeping the pretrained VLA fixed. Building on prior noise-steering methods, we formulate NSL as an interface for VLA adaptation that accommodates different learning algorithms and instantiate it with PPO, SAC, and AWR. Theoretically, we provide an information-theoretic analysis of how NSL enables efficient adaptation. Empirically, we study these NSL algorithms on LIBERO, RoboTwin, and four real-robot manipulation tasks under interaction, computation, and execution constraints. Across these settings, we develop a suite of effective NSL variants and derive practical recommendations for choosing among them under different resource and deployment regimes.
Oct 9, 2026cs.CV

Hide and Seek: HIDE Concepts to SEEK explanations for black box models

Interpreting machine learning model predictions is a central challenge, particularly for black-box vision models. Concept-based attribution methods interpret models using human-understandable concepts. Existing concept-based methods can only interpret classification and regression models. They require access to model weights or large concept-annotated datasets, and most methods cannot provide image-level attribution. We propose Hide and Seek (HnS), a new method for concept-level attribution that does not require access to model weights or labeled concept datasets. HnS can interpret a wide range of vision models. Given a concept and image set, HnS retrieves concept-aligned images using a vision-language model, localizes the concept within each image, masks the localized region, and measures attribution from the change in the black-box model's output between the original and masked images. This enables faithful attribution by directly measuring the model's behavior and supporting local attributions. We validated HnS on CelebA and COCO-Stuff. Compared to existing methods, HnS showed better agreement with ground-truth attributions. We demonstrated the applicability of HnS on diverse tasks, including image captioning and satellite image segmentation, where no existing concept attribution method can be used. We provided our anonymous code in the supplementary material.
Oct 9, 2026math.AT

Constructive Bounds for the Topological Expressivity of Neural Networks

The expressivity of a neural network ΦΦ describes the class of functions that a network can express. The term topological expressivity refers to a family of measures particularly suited to understand binary classification and is often formulated in terms of the Betti numbers of a decision boundary β(Φ−1(0))β(Φ^{-1}(0)). Despite its popularity, this measure is not as useful for regression and other problems that do not involve a decision boundary. Instead, we propose to study topological expressivity in terms of the Betti numbers of the output of a neural network β(Φ(X))β(Φ(X)). We formally prove that a ReLU network with architecture (d,∑k=1dβk(3k+2),∑k=1dβk(k+1))(d,\sum\limits_{k=1}^{d } β_k(3k+2),\sum\limits_{k=1}^{d}β_k(k+1)) can express spaces homotopy equivalent to wedge sums of spheres with arbitrary Betti numbers. This gives upper bounds for any arbitrary connected (β0=1β_0=1) sequence of Betti numbers, but by constructing spaces homotopy equivalent to products of NN spheres of dimension d1,...,dNd_1,...,d_N we achieve much better bounds (∑n=1dn,3∑n=1Ndn+2N,∑n=1Ndn+N)(\sum\limits_{n=1} d_n, 3\sum\limits_{n=1}\limits^N d_n + 2N, \sum\limits_{n=1}\limits^N d_n + N) for Betti numbers given by ∏n(1+xdn)\prod_n (1+x^{d_n}). Finally we conjecture a much stronger tight bound which gives the architectural bound (d,d+1,d+1)(d,d+1,d+1) for a space homeomorphic to the sphere.
Oct 9, 2026cs.RO

Chronos Policy: Learning Robot Policies on Physical Time

Robot policies often convert sensing and control into fixed-rate observation-action sequences, leaving physical time implicit in sequence position. This assumption breaks when observation rates or delays vary, or when inference latency changes. We introduce Chronos Policy, which makes physical time explicit by conditioning on observation capture times and desired action execution times. We study two ways to incorporate time into a diffusion transformer: adding timestamp embeddings to token features, or encoding physical time in positional encoding through time-aware rotary positional encodings (time-aware RoPE). We find that time-aware RoPE is more robust, allowing attention to depend directly on physical time while keeping token content unchanged. During training, we temporally randomize which observations are sampled and when the action chunk begins, exposing the policy to a wider range of sensing and execution schedules that may occur during deployments. This also enables learning from asynchronous, multi-rate data without forcing all measurements onto a fixed temporal grid. Across simulation and real-world experiments, Chronos Policy improves performance on dynamic tasks, where observation-to-action timing is critical, and on multisensory tasks, where the relative timing between observations matters. On standard quasi-static tasks, it preserves nominal performance while improving robustness to changes in sensing and inference timing.