New AI research, sorted by topic.

Every new AI paper on arXiv, grouped into topics you can follow. See what was published today and which areas are picking up.

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Oct 21, 2026

Agentic World Action Models

Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.
Oct 21, 2026

LongZero: Enhancing Long-Context Reasoning in LLMs from Zero Data

Reinforcement learning (RL) is an effective way to strengthen the long-context reasoning of large language models (LLMs), but it needs training data that are long, diverse, challenging, and verifiable. Human annotation of such data is expensive, naturally occurring data are too scarce to sustain RL, and existing synthesis methods depend on external corpora or stronger teacher models, which become harder to obtain as the trained models get stronger. Recently, RL from zero data, in which a model learns from tasks it proposes itself, has achieved excellent performance, but existing methods target short-context tasks. Therefore, we propose LongZero\textbf{LongZero}, a method that lets an LLM improve its own long-context reasoning without any external data. Instead of writing questions and answers over existing documents, LongZero first has the model synthesize the question and answer with its supporting evidence in a compact structured form, and only then separately expands the evidence into a long multi-document context. LongZero combines these self-written multi-hop reasoning tasks with self-written multi-round retrieval tasks and trains the model with GRPO. We evaluate LongZero on two LLMs across five long-context reasoning benchmarks and compare it with RL on data synthesized from external corpora. Experimental results show that LongZero can generalize to real tasks, and outperforms both baselines, suggesting a viable and promising path to improving long-context reasoning of LLMs.
Oct 21, 2026

Rethinking Video Autoencoders for Interactive World Models

Video world models predict future frames from past frames and actions. They serve as simulators in which agents train, plan or are evaluated, and that humans can control interactively. They generate in the latent space of a video autoencoder, whose compression sets their cost per frame and how long each action waits to take effect. Yet world models often reuse the autoencoders of text-to-video generators, built for offline generation with no agent waiting and, without their training data and code, not retrainable at another compression. We therefore ask how, where and how much a world model should compress. We build CADRE, an open family of causal diffusion representation autoencoders spanning multiple spatio-temporal compressions. Its members differ only in a small bottleneck on frozen features and share a diffusion decoder self-distilled to one or a few steps. We train the same world model on each autoencoder in two domains, manipulation and navigation, with two environments each. CADRE forms most of the latency-quality frontier, especially with a moving camera. Our study also leads to four findings. At strong compression, a diffusion decoder is sharper than perceptual regression. In robot manipulation, temporal compression is more effective in the autoencoder than in the world model. Manipulation and navigation call for opposite compressions: temporal compression costs little when the camera is still, and spatial compression when it moves. Surprisingly, with a still camera, coarser spatial tokens hurt motion far more than image quality. Code, models and a live demo are at https://kyutai.org/blog/2026-10-21-cadre
Oct 21, 2026

Think Harder Where It Matters: Item-Level Adaptive Recursion for Sequential Recommendation

Existing sequential recommenders usually allocate a fixed computational budget to every item in a user's interaction history, regardless of the item's contribution to the final prediction. We challenge this de facto design with two diagnostic findings. (1) Non-uniform computational need: items within the same sequence vary drastically in how much computation they require. Most converge after shallow processing while a critical minority only stabilizes at full depth. (2) Suboptimality of fixed allocation: given oracle access to the target item, a non-uniform depth assignment consistently outranks the fixed one, indicating that existing uniform computation both wastes capacity on already-converged items and sacrifices overall recommendation quality. These observations motivate a shift from fixed-depth computation to item-level adaptive reasoning. To this end, we propose LoopRec. LoopRec recursively applies a single weight-shared block and introduces a lightweight gate at each recursion boundary that makes a binary exit-or-continue decision for every item independently. Items whose representations have sufficiently matured exit early, while those requiring deeper reasoning continue to subsequent recursions. This design converts the fixed global depth into a learned, per-item property without auxiliary depth labels, and is readily adaptable to diverse backbone architectures. Extensive experiments on public benchmarks with four backbone families demonstrate that LoopRec consistently outperforms matched fixed-depth counterparts. Further analysis reveals that LoopRec's learned allocation exhibits interpretable patterns aligned with our post-hoc oracle analysis: lower-frequency items and more recent interactions naturally receive deeper computation. Our code is available at https://github.com/Elpmis117/LoopRec.
Oct 21, 2026

VoxProg: 3D Spatial Reasoning through Voxel Programming

Language models' abilities to interpret tasks and generate programs offer a promising basis for 3D spatial reasoning. Yet following spatial instructions in 3D scenes requires programs to construct geometric references that language leaves implicit. In this work, we introduce VoxProg, which formulates 3D object placement through voxel programming: a language model translates task interpretations into executable programs over local voxel views of scene surfaces. Because these views index surface geometry on regular grids with explicit coordinates and neighborhood relations, an evidence program can isolate task-relevant regions and boundaries directly from scene meshes, and a downstream pose program can measure the resulting geometry to compute a target SE(3)SE(3) pose. Visual and numerical feedback from execution lets the model inspect intermediate selections and candidate placements to iteratively revise its code. To evaluate open-ended placement across functional use, geometric fit, and contextual arrangements, we introduce the 71-task VoxProg-Bench benchmark along with an evaluation suite pairing perceptual Intent Alignment and 3D Physical Validity. Across VoxProg-Bench and external benchmarks, VoxProg consistently outperforms relation-based, keypoint-based, and mesh-based baselines.
Oct 21, 2026

PhysiCalWorld: In-Context Physics Calibration for World Models

Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.