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Nov 6, 2026

Video-Coder: Reinforcing Agentic Coding for Video Generation

Recent years have witnessed remarkable progress in video generation in terms of visual quality and temporal consistency. However, generating videos with precise spatial structure, coherent motion dynamics, and controllable scene composition remains challenging. In this paper, we introduce Video-Coder, the first attempt to train a code-driven video generation agent, which autonomously writes and executes code to construct a dynamic 3D scene (Draft Video) that provides structure and motion signals to downstream video generators. To support this paradigm, we design a dedicated data pipeline and curate two high-quality datasets, Video-Coder-SFT-6k and Video-Coder-RL-2k, which contain diverse prompts and ground-truth reference videos. We further develop the Video- Coder Harness, a unified interactive environment integrating code execution, 3D scene rendering, and execution feedback for agent training and inference. We then train Video-Coder with SFT fol- lowed by harness-native agentic reinforcement learning with dual reward feedback, which combines execution-based and video-based rewards. Additionally, we design an annealing training strategy that gradually reduces the execution reward over time, allowing the model to rely more on the video reward in the later training stages. Experiments show that Video-Coder achieves significant gains, improving Minimax-H3 by approximately 7 points on PhyGenBench and 24 points on VBench-2.0. We hope this work can serve as an open foundation for coding agents in video generation, and we fully open-source our data, models, and code
Nov 6, 2026

On Agentic Manipulation Policies

Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the RoboLab-120 and CaP-Gym benchmarks, with no demonstrations or task-specific training. On RoboLab-120, AMP1 reaches an 85.6% success rate zero-shot, compared to 49.2% and 42.9% for leading VLA and WAM policies. The agent succeeds zero-shot in 104 of 108 real-world trials spanning twelve tasks and three robot instances, reducing failure rates by 20x and 15x relative to strong VLA and WAM baselines. The basic harness supplies no grasping, pushing, or placing skills; the agent develops its own strategies, such as searching for hidden objects, using objects as tools, and calibrating its cameras. With the addition of a persistent memory store, the agent can also learn from experience: an augmented harness with a memory representation that is carried across episodes lowers the failure rate on RoboDojo bimanual manipulation tasks by 4.6x relative to zero-shot deployment. Our analysis suggests that AMPs are substantially more general and robust than specialist manipulation policies, providing a promising foundation for robot manipulation.
Nov 6, 2026

CPU-ARC: Agentic Reasoning Caching for on-CPU Reasoning Reuse

Large language models reinvent the wheel all the time. They conflate task-solving with the execution of the solutions, which forces them to solve every problem from scratch. We show that once a task has been reasoned through, the application of its solution to a new problem instance can be done very efficiently and with little involvement from language models. We introduce agentic reasoning caching, a method for constructing robust CPU-executable agentic reasoning caches (ARCs) from LLM reasoning traces. ARCs show on-par performance with frontier LLMs across a range of difficult mathematical and scientific tasks, are fully explainable, continually trainable, robust to input perturbations, and 16-291x cheaper to invoke than the source model.
Nov 6, 2026

Scenario Orchestration for Closed-loop Policy Evaluation of Autonomous Driving

Scenario-based simulation is central to evaluating autonomous-driving policies, but a scenario scripted before execution (i.e., with predetermined, fixed actor routes and speeds) may not preserve its intended interaction once the tested ego policy responds in closed loop. Scripted scenarios cannot adapt to unanticipated ego behavior, while learned traffic actors may remain reactive without reliably realizing a particular scenario intent. We introduce a scenario orchestrator that continuously monitors the joint traffic state and adapts non-ego actors through re-timing, re-routing, and role reassignment for creating a specific scenario intent. At each step, the orchestrator solves a constrained optimization problem that preserves the intended interaction while limiting interventions and maintaining traffic feasibility. We further distinguish scenario realization from policy failure, allowing a test to first be judged based on whether the intended interaction occurred and then by how the ego policy responded. Experiments in the CARLA simulator across multiple scenario families and driving policies show that orchestration realizes targeted interactions more reliably than scripted and learned actor-level baselines, particularly under variations in initial conditions and ego behavior. These results support closed-loop scenario orchestration as a tool for controlled and reproducible policy evaluation.
Nov 6, 2026

On the (non-)closedness of the set of ReLU networks

We prove that the set NN\mathcal{N}_N of ReLU networks with one hidden layer and at most N∈NN\in\mathbb N neurons is weakly closed in W1,p(Ω)W^{1,p}(Ω), for a bounded connected open set Ω⊂RdΩ\subset\mathbb R^d. Consequently, every coercive, weakly lower semicontinuous energy on this space attains its minimum over NN\mathcal{N}_N. This covers the Deep Ritz method with convex integrands, Sobolev training and Lipschitz learning. Moreover, as the weight decay parameter tends to zero, minimizers of the regularized problem converge, up to subsequences, to minimizers with minimal parameter norm. We also prove that the set of ReLU networks with two hidden layers of bounded widths is not closed in W1,p(Ω)W^{1,p}(Ω) or in C(Ω‾)C(\overlineΩ). This disproves a conjecture of Petersen, Raslan and Voigtlaender.
Nov 6, 2026

FlowMoP: Stochastic Multi-Person Motion Prediction

Predicting the future motion of multiple people is inherently stochastic: the same observed history admits many plausible continuations depending on intent, coordination, and social context. Yet the dominant paradigm in multi-person 3D motion prediction remains deterministic, with existing methods producing a fixed number of outputs per agent. In contrast, we present a conditional flow matching framework that jointly generates diverse future motions for multiple agents, modeling both global trajectories and root-relative poses. A B-spline reparameterization compresses the generative state space while enforcing temporal smoothness, and a dual-stream transformer conditions each agent's predictions on observed neighbor motion for interaction-aware forecasting. Our method achieves state-of-the-art performance on CMU-Mocap (UMPM) and 3DPW, outperforming deterministic baselines on joint position error, pose error, and final displacement error despite producing a full predictive distribution. We additionally establish the first motion prediction baseline on WorldPose, a large-scale professional soccer dataset, where social conditioning demonstrably concentrates predictive uncertainty along interaction-constrained directions.

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