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Nov 3, 2026

DreamX: Video Diffusion Model is a Universal Latent Action Learner

Learning a universal action representation from video requires modeling dynamics that are consistent across different executions of the same action yet invariant to changes in embodiment and appearance. Existing latent action models infer actions from visual transitions, but their representations often entangle the underlying action with irrelevant visual variations, limiting transfer across embodiments. We introduce DreamX, which repurposes a pretrained video diffusion model as a universal latent action learner. Our approach extracts compact latent actions from the video model's rich spatiotemporal features, compressing each latent video frame by 300×\boldsymbol{300\times} (1,200→4\boldsymbol{1{,}200 \rightarrow 4} tokens). In addition, by leveraging the video model's generative prior, these latent actions capture action-relevant dynamics disentangled from visual appearance. The resulting latent space serves as a shared action interface across embodiments (human and robot), environments, and action parameterizations. On LARY-Bench, DreamX achieves state-of-the-art performance among latent action models. Moreover, actions encoded in one setting remain effective in another: the latent space supports any-to-any video transfer and zero-shot action transfer across diverse embodiments and environments. Furthermore, this shared interface also enables policy learning in a compact latent action space, reducing the computational cost of video-diffusion-based policies.
Nov 3, 2026

From Autonomous Agents to Cognitive Symbionts: Toward AI-Augmented Human Intelligence

For a decade, progress in artificial intelligence has been measured by how much a machine can do on its own. Large foundation models now write code and run multistep tasks, and personal agents act on a person's behalf. Yet people still forget what they once knew, miss what they are not looking at, fail to find the right words, and face hard choices without the benefit of their own history, because the machine that could help stands outside the situation. As AI moves into the physical world, attention has settled on one kind of intelligent individual, the embodied robot; we argue that the era of Physical AI holds a second kind of equal importance, the person augmented by AI. Alongside artificial general intelligence, which asks how intelligent a machine can be, stands AI-augmented human intelligence (AHI), which asks how much intelligence a machine can enable in a particular person. Realizing it calls for a new kind of system, a cognitive symbiont: a lifelong, embedded, real-time, private, low-friction, and proactive companion that senses what the person senses through external devices, keeps their context across years, models their situation and their mind, takes part in their thinking at the right moment, carries out everyday tasks with their context, and keeps learning the person as both change. We give the paradigm a conceptual core, the cognitive gap between what a person could bring to a situation and what they can hold in working memory, and organize its design space as a symbiosis loop of sensing, keeping, understanding, living alongside, acting for and thinking with the person, and growing, enclosed by a personal runtime and by trust. Because a symbiont changes what a person can do in front of others, it also raises risks of a new kind, from covert assistance in examinations to pressure on everyone to adopt it, and we treat their governance as part of the paradigm.
Nov 3, 2026

Aligning Language Models with General Preferences: An Empirical Study of Direct Nash Optimization

Direct Nash Optimization (DNO) aligns a language model to a general preference function by approximating the Nash equilibrium of a two-player preference game. Its practical variant, DNO-Prct, iterates on-policy sampling, LLM-based rating of the samples together with a teacher's gold response, large-margin preference-pair selection and a DPO-style contrastive update. We re-implement DNO-Prct independently and study it on two open-weight instruct models, Llama 3.1 8B Instruct and Mistral 7B Instruct v0.1, with GPT-4o or a larger open-weight model of the same family as the annotator. On AlpacaEval 2.0 with GPT-4o as judge, three iterations raise the length-controlled (LC) win rate against GPT-4o from 31.7% to 45.3% for Llama and from 6.8% to 18.4% for Mistral, and the tuned 8B model scores above Llama 3.1 70B Instruct on every reported win rate. With same-family open-weight annotators, the runs retain 62% (Llama) and 82% (Mistral) of the LC gain achieved with GPT-4o as annotator, so the rating step does not require a proprietary model. In a separate ablation configuration, variants that remove the gold responses, remove the data look-back, or accept only teacher-preferred pairs score 6 to 10 LC points below the full procedure, whereas varying the number of on-policy samples per prompt (1 to 7) moves the LC win rate by at most 2.1 points, and a margin sweep (1 to 5) run in its own pipeline by at most 2.4 points. We also report the cost of the pipeline and where the practical algorithm departs from the theory it approximates. All results are single runs, and GPT-4o is both the teacher and the evaluation judge; we discuss what this implies for the reported gains.
Nov 3, 2026

PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning

Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the measured joints, so it can retain the offset that the position controller needs at rest. Two-scale pose errors with an error-dependent action gain resolve millimeter residuals while preserving large motions. Progress and dwell rewards teach it to both reach the tolerance and stay within it. In simulation, a single attempt by the trained PPO policy keeps the mean errors over the final second within 1 mm and 0.2° on 93.5% of held-out tasks, and a deployment protocol raises success to 98.9%. When trained directly on a physical arm with an off-policy RL learner, PolicyIK achieves higher reaching and holding success than all four classical IK controllers under the same time budgets. In simulated pick-and-place, PolicyIK executes the end-effector commands of the π0.5π_{0.5} VLA policy with 95.7% success. These results show that reinforcement learning can provide high-precision inverse kinematics for robot arms. Code is available at https://github.com/Tinaliu0123/PolicyIK.
Nov 3, 2026

GUILD: Guided Iterative Data Collection for Imitation Learning

Imitation learning policies in robotics are trained on datasets collected through costly real-world teleoperation. Often, the data-collection process is unguided, relying on the teleoperator's intuition, resulting in data that contributes little to overall policy performance. Recent work has shown that curating such unguided datasets can substantially improve policy performance, but these approaches operate by filtering existing datasets after collection and therefore do not prevent the acquisition of uninformative data. In this work, we propose GUILD, a novel Guided Data Collection (GDC) method that actively reasons about which data should be collected to maximize downstream policy performance. We introduce an iterative framework that alternates between 1) task proposal and data collection and 2) data evaluation to close the loop. For task proposal, we leverage semantic priors from vision-language models to identify relevant environments, object configurations, and goals for data collection. However, since semantic relevance does not imply policy improvement, we perform data evaluation. By leveraging predictive data attribution we approximate how the collected trajectories influence policy performance on a target deployment setting. This signal is then used as feedback to guide subsequent data collection, closing the data collection loop. We evaluate our approach in simulation and real robot settings, demonstrating that guided data collection substantially improves sample efficiency and deployment performance compared to passive data collection strategies, multiple baselines and experienced roboticists. More information at https://robin-lab.cs.utexas.edu/guild2026/
Nov 3, 2026

Visibility-Aware Reference Generation for Benchmarking Visual 3D Reconstruction in Vegetation-Rich Environments

Reliable evaluation of visual 3D reconstruction and depth estimation in vegetation-rich outdoor environments is limited by the scarcity of geometric ground-truth data and the cost of complete scanner surveys. We present a LiDARbased reference-generation pipeline for evaluating the zero-shot performance of feed-forward visual-geometry models alongside conventional structure-from-motion (SfM) methods. The pipeline reuses camera images, LiDAR scans, and reference poses from existing multi-sensor localization datasets to generate per-view depth maps and visible reference point clouds. To address visibility errors in accumulated LiDAR scans, we introduce the LargeDepth-Gap Visibility Score (LDGVS) for point-wise visibility filtering and automatic scale selection in Hidden Point Removal(HPR). Experiments on TartanAirV2 and TartanGround show that, compared with Poisson surface reconstruction, which is an approach suited to completed scan surveys, the combined HPR and LDGVS filtering retains approximately three times the point density at comparable absolute relative error. We also apply the pipeline to the BotanicGarden dataset to systematically compare depth estimation and 3D reconstruction methods. Feedforward methods produce dense depth predictions efficiently, but their 3D reconstructions can contain duplicated structures. Conventional SfM generally produces more coherent geometry, but its reconstructions remain sparse and more prone to failure in challenging vegetated scenes. The benchmark toolkit and datasets will be released.

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