Paper ID: 2310.01470
Challenges in Modelling and Solving Plotting with PDDL
Joan Espasa, Ian Miguel, Peter Nightingale, András Z. Salamon, Mateu Villaret
We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner.
Submitted: Oct 2, 2023