cs.LGJul 11, 2024

Gradient Boosting Reinforcement Learning

Authors: Benjamin Fuhrer, Chen Tessler, Gal Dalal

Organizations: NVIDIA, Tel-Aviv, Israel · NVIDIA Research, Tel-Aviv, Israel.

Abstract

We present Gradient Boosting Reinforcement Learning (GBRL), a framework that adapts the strengths of gradient boosting trees (GBT) to reinforcement learning (RL) tasks. While neural networks (NNs) have become the de facto choice for RL, they face significant challenges with structured and categorical features and tend to generalize poorly to out-of-distribution samples. These are challenges for which GBTs have traditionally excelled in supervised learning. However, GBT's application in RL has been limited. The design of traditional GBT libraries is optimized for static datasets with fixed labels, making them incompatible with RL's dynamic nature, where both state distributions and reward signals evolve during training. GBRL overcomes this limitation by continuously interleaving tree construction with environment interaction. Through extensive experiments, we demonstrate that GBRL outperforms NNs in domains with structured observations and categorical features while maintaining competitive performance on standard continuous control benchmarks. Like its supervised learning counterpart, GBRL demonstrates superior robustness to out-of-distribution samples and better handles irregular state-action relationships.

Figures & tables

Appendix figures & tables12 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jul 2, 2026

Learning the Supports for Categorical Critic in Reinforcement Learning

Value functions are an essential component in actor-critic based deep reinforcement learning (RL). Conventionally, these functions are trained as a regression task by minimising the mean squared error (MSE) relative to bootstrapped target values. Meanwhile, in distributional RL, a distribution of returns is modelled based on the distributional Bellman operator. This work investigates the Gaussian Histogram Loss (HL-Gauss), a recent approach that reframes value estimation as classification by encoding each scalar Bellman target as a Gaussian-smoothed categorical target. Despite its potential, applying histogram-based losses to RL presents inherent challenges, most notably the requirement to pre-define a fixed support interval, which is often complicated by the non-stationary and stochastic nature of target values typically found in RL tasks. In this work, we propose an approach that dynamically learns the lower and upper bounds of the support instead of assigning them beforehand. We derive an objective that jointly learns these bounds whilst learning the categorical representation of the scalar values, and we show that this objective forms an upper bound on the mean-squared Bellman error. Our theoretical analysis further shows that this bound is tighter than that of non-learned supports of HL-Gauss. Empirically, the proposed objective enables stable adaptation of the support interval and matches HL-Gauss-based actor-critic algorithms on most continuous-control tasks whilst improving on a subset, without requiring a pre-specified support interval.
May 18, 2026

FBOS-RL: Feedback-Driven Bi-Objective Synergistic Reinforcement Learning

Reinforcement learning has become a cornerstone for aligning and unlocking the reasoning capabilities of large-scale models. At its core, the training loop of GRPO and its variants alternates between rollout sampling and policy update: the policy first samples rollouts from its action space, and then updates its parameters according to the advantages computed over them. Unlike supervised learning, where each gradient step is anchored to an explicit ground-truth target, the optimal gradient direction for updating model parameters in this setting is not known a priori; the high-quality rollouts drawn during the sampling stage therefore act as the implicit "teacher" that guides every parameter update. However, mainstream RL algorithms such as GRPO adopt a simple sampling scheme that conditions all rollouts on the same original prompt. When a task lies beyond the policy model's current capability, this sampling scheme rarely yields a high-quality rollout, leaving the policy model without a meaningful gradient direction when updating its parameters, which causes training to stall. To address this issue, we propose FBOS-RL. Specifically, we let the model perform Feedback-Guided Exploration Enhancement based on the feedback provided by the environment, and on top of this we design two mutually reinforcing training objectives: EPA and ECC. Extensive experiments demonstrate that EPA and ECC can mutually reinforce each other, forming a positive flywheel effect that significantly improves both the training efficiency and the final performance ceiling of reinforcement learning. Specifically, under both an identical number of rollouts and the same number of training steps, FBOS-RL learns substantially faster than GRPO and feedback-based baselines and ultimately attains a higher performance ceiling, while exhibiting higher policy entropy and lower gradient norms throughout training.
Dec 24, 2025

Meta-RL with Bayesian Linear Task Models

Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian inference, yielding exact, sequential posterior updates over task parameters and model noise, together with a closed-form marginal likelihood that eliminates variational inference. The update is naturally permutation-invariant, allowing GLiBRL to integrate with both off- and on-policy algorithms. GLiBRL also learns task representation admitting an exact kernel identity, relating distances between task representations to kernel discrepancies over the task contexts. Compared against eight representative or recent meta reinforcement learning methods, GLiBRL achieves the highest aggregate zero-shot test performance on both the MuJoCo locomotion and MetaWorld manipulation benchmarks.