WoW-Bench: Evaluating Fine-Grained Acoustic Perception in Audio-Language Models via Marine Mammal Vocalizations
Organizations: Carnegie Mellon University · Seoul National University · NVIDIA
Abstract
Large audio-language models (LALMs) extend language understanding into the auditory domain, yet their ability to perform low-level listening, such as pitch and duration detection, remains underexplored. However, low-level listening is critical for real-world, out-of-distribution tasks where models must reason about unfamiliar sounds based on fine-grained acoustic cues. To address this gap, we introduce the World-of-Whale benchmark (WoW-Bench) to evaluate low-level auditory perception and cognition using marine mammal vocalizations. We use marine mammal vocalizations as out-of-distribution sound events to better assess models' low-level listening and so that the models do not rely on prior knowledge of the sound events. WoW-bench is composed of a Perception benchmark for categorizing novel sounds and a Cognition benchmark, inspired by Bloom's taxonomy, to assess the abilities to remember, understand, apply, and analyze sound events. For the Cognition benchmark, we additionally introduce distractor questions to evaluate whether models are truly solving problems through listening rather than relying on other heuristics. Experiments with state-of-the-art LALMs show performance far below human levels, indicating a need for stronger auditory grounding in LALMs.
Figures & tables
| Model | Params | Perception | Cognition | Total | MMAU | |||||||||||
| S | V | B | All | R | U | AF | AD | AA | AV | ND | D | All | ||||
| Random | - | 27.3 | 22.7 | 22.0 | 24.0 | 24.8 | 25.8 | 22.0 | 23.6 | 28.0 | 25.3 | 26.6 | 23.3 | 24.9 | 24.8 | – |
| SALMONN ( 2024 ) | 13B | 24.2 | 14.4 | 8.0 | 15.5 | 26.8 | 18.8 | 32.0 | 26.4 | 0.0 | 3.3 | 21.9 | 2.7 | 18.0 | 17.6 | 42.1 |
| LTU ( 2024 ) | 7B | 28.3 | 29.9 | 24.0 | 27.4 | 22.8 | 30.8 | 8.4 | 20.4 | 22.0 | 32.0 | 19.2 | 36.0 | 22.6 | 23.4 | 20.7 |
| LTU-AS ( 2023 ) | 7B | 24.2 | 20.6 | 22.0 | 22.3 | 20.0 | 23.3 | 18.0 | 22.0 | 21.6 | 26.6 | 24.3 | 12.3 | 21.9 | 22.0 | – |
| GAMA ( 2024a ) | 7B | 21.2 | 29.9 | 24.0 | 25.0 | 23.6 | 22.5 | 21.6 | 22.0 | 20.4 | 23.2 | 14.8 | 51.3 | 22.2 | 22.7 | 30.7 |
| Category | NR | S | L | C | Total |
| Count | 16 | 16 | 2 | 10 | 44 |
Appendix figures & tables10 assets
Supplementary material from the paper’s appendix.
Appendix
| Model Name | Remember | Understand | Apply-Frequency | Apply-Duration | Average |
| Audio Flamingo 2 (WoW-Bench) | 5.0 | 30.5 | 32.5 | 29.5 | 24.4 |
| Audio Flamingo 2 (ESC-50) | 24.0 | 48.0 | 32.0 | 28.0 | 33.0 |
| Qwen2.5-Omni (WoW-Bench) | 21.5 | 46.3 | 34.5 | 42.0 | 36.1 |
| Qwen2.5-Omni (ESC-50) | 20.0 | 76.0 | 53.0 | 40.0 | 47.3 |
| Gemini 1.5 Pro (WoW-Bench) | 34.5 | 33.7 | 32.5 | 37.5 | 34.6 |
| Gemini 1.5 Pro (ESC-50) | 44.0 | 80.0 | 44.0 | 44.0 | 53.0 |
| (a) Perception | (b) Non-distractor | (c) Distractor | ||||||
| Word | Fraction | Accuracy | Word | Fraction | Accuracy | Word | Fraction | Accuracy |
| hum | 25/40 | 0.6250 | longest | 152/182 | 0.8352 | wide | 29/52 | 0.5577 |
| chirp | 29/54 | 0.5370 | reference | 103/134 | 0.7687 | across | 20/40 | 0.5000 |
| modulated | 19/36 | 0.5278 | duration | 186/265 | 0.7019 | consistent | 12/29 | 0.4138 |
| present | 26/55 | 0.4727 | silence | 189/278 | 0.6799 | present | 11/32 | 0.3438 |
| continuous | 35/75 | 0.4667 | end | 91/146 | 0.6233 | modulating | 11/32 | 0.3438 |
| Model | Perception | Cognition | Total | |||||||||||
| S | V | B | All | R | U | AF | AD | AA | AV | ND | D | All | ||
| Gemini 2.5 Flash | 27.3 | 54.6 | 30.0 | 37.2 | 64.4 | 39.2 | 36.0 | 66.4 | 34.0 | 42.7 | 54.5 | 18.3 | 47.2 | 45.5 |
| GPT-4o-Audio | 19.2 | 38.1 | 19.0 | 25.3 | 14.0 | 26.3 | 21.2 | 16.0 | 24.8 | 25.3 | 23.0 | 14.0 | 21.2 | 21.9 |
| Task | Subtask | ND | D | Total |
| Perception | Species | 99 | - | 99 |
| Vocalization | 97 | - | 97 | |
| Both | 100 | - | 100 | |
| Cognition | Remember | 200 | 50 | 250 |
| Understand | 190 | 50 | 240 | |
| Apply-Frequency | 200 | 50 | 250 |
| Model | Original | Shuffle 1 | Shuffle 2 | STD |
| Audio Flamingo 2 | 31.9 | 30.7 | 31.0 | 0.666 |
| Qwen2-Audio-Instruct | 32.7 | 33.4 | 32.1 | 0.636 |
| Gemini 2.0 Flash | 35.0 | 36.8 | 36.3 | 0.958 |
| Category | Gemini 2.5 Flash (%) | Non-Expert (%) | Audio Expert (%) | Human Total (%) |
| Perception | 41.67 | 46.67 | 33.33 | 40.00 |
| Cognition: Non-distractor | 48.33 | 62.67 | 78.67 | 70.67 |
| Cognition: Distractor | 25.00 | 65.00 | 88.33 | 76.67 |
| Remember | 57.14 | 97.14 | 97.14 | 97.14 |
| Understand | 42.86 | 57.14 | 77.14 | 67.14 |
| Apply–Frequency | 21.43 | 65.71 | 85.71 | 75.71 |
| Accuracy | Chance ( ) | kappa ( ) | |
| Perception | 0.4444 | 0.5062 | 0.0775 |
| Cognition | 0.7421 | 0.6172 | 0.2329 |
| Total | 0.6759 | 0.5619 | 0.2476 |
Audio-Language Model Evaluation
Audio-language model evaluation tests whether systems understand speech, music, and environmental sound reliably, fairly, and with evidence grounded in audio.
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