Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely underexplored. A key challenge is the mismatch between the discrete semantic reasoning of LLMs and the dense temporal dynamics required for 3D facial motion. We propose Expressive Omni (Ex-Omni), a framework that augments OLLMs with speech-accompanied 3D facial animation. Ex-Omni decouples semantic reasoning from temporal generation through a speech-unit generator with blendshape co-supervision and a non-autoregressive blendshape decoder, where speech units provide temporal scaffolding and hidden speech representations carry facially relevant cues. We further introduce a token-as-query gated fusion (TQGF) interface for controlled semantic injection, as well as InstructS2SF-1200K, a 1.2M-sample weakly supervised dataset for speech-accompanied facial animation. Extensive experiments show that Ex-Omni retains competitive speech QA capability while natively generating coordinated text, speech, and 3D facial animation, and approaches the Audio2Face-3D teacher cascade in synchronization and human preference.
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks the linguistic and phonetic structure underlying speech production. In this paper, we propose AudioFace, a language-assisted framework for speech-driven blendshape generation that treats mouth-related facial coefficient prediction as a structured generation problem guided by linguistic and articulatory information. Instead of relying solely on acoustic features, our method leverages the prior knowledge of multimodal large language models and introduces transcript- and phoneme-level cues to bridge speech signals with interpretable facial actions. Extensive experiments show that AudioFace achieves superior performance across multiple evaluation metrics, validating the effectiveness of language-assisted and multimodal-prior-guided speech-driven facial animation.
Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, but a spoken answer still leaves the agent visually absent. We introduce \textbf{Ex-Omni-2D}, a framework that answers a multimodal query with coordinated text, personalized speech, and reference-conditioned video. The dialogue model first writes a structured \textit{Visual Thought Plan} (VTP) for scene, emotion, and motion, then generates the response text and multi-codebook speech units. These speech units are decoded into audio and aligned with video frames, giving the speech and avatar modules a common timing signal while allowing them to learn from different data sources. The video module is trained as a full-sequence Teacher conditioned on reference appearance, VTP semantics, and frame-aligned speech units. We further explore to distill it into a few-step block-causal \emph{Streaming Student}; its Prefix Streaming mechanism carries the previous clean latent into the next chunk and is analyzed as a partial mitigation for late-chunk subject drift. At 400×720/720×400, the four-step four-GPU Student provides incremental output with lower startup latency than the full-sequence Teacher.
Recent advances in Audio-LLMs like GPT-4o have ushered in an era of conversational interaction with language models. Conversational avatars however, still seem robotic in facial expression and conversational flow, in part due to sequential stages of speech recognition, text generation, turn-based text response, speech synthesis, and audio driven facial animation. Based on our insight that audio-tokens produced by current Audio-LLMs carry sufficient information to reconstruct a plausible facial performance, we present TokTalk, a system that directly outputs expressive facial animation in real-time from streaming audio-tokens. We construct a novel audio-token to 3D facial motion dataset, on which TokTalk is trained using a Chunk-based Conditional Flow Matching model. A lightweight adaptation strategy allows our trained model to seamlessly connect to any token-based Audio-LLM at minimal computational overhead. Our chunk-based processing further enables parametric trade-off between latency and facial quality, shown through ablation studies. We further show that the real-time performance of TokTalk is comparable in latency to prior art solutions, and significantly favorable (via a perceptual study) in terms of quality, expressivity and control of the 3D facial performance. We showcase TokTalk's flexibility using a chatbot Avatar, a voice-driven user Avatar, and an animation Director's interface, as diverse audio-visual face applications.