Semantic-Guided 3D Gaussian Splatting for Transient Object Removal
Authors: Aditi Prabakaran, Priyesh Shukla
Organizations: Department of Computer Science SRM University Chennai, India · Computer Systems Group International Institute of Information Technology Hyderabad, India
Transient objects in casual multi-view captures cause ghosting artifacts in 3D Gaussian Splatting (3DGS) reconstruction. Existing solutions relied on scene decomposition at significant memory cost or on motion-based heuristics that were vulnerable to parallax ambiguity. A semantic filtering framework was proposed for category-aware transient removal using vision-language models. CLIP similarity scores between rendered views and distractor text prompts were accumulated per-Gaussian across training iterations. Gaussians exceeding a calibrated threshold underwent opacity regularization and periodic pruning. Unlike motion-based approaches, semantic classification resolved parallax ambiguity by identifying object categories independently of motion patterns. Experiments on the RobustNeRF benchmark demonstrated consistent improvement in reconstruction quality over vanilla 3DGS across four sequences, while maintaining minimal memory overhead and real-time rendering performance. Threshold calibration and comparisons with baselines validated semantic guidance as a practical strategy for transient removal in scenarios with predictable distractor categories.
Figures & tables
Figure 1: Overview of the CLIP-GS framework. Training views were rendered from 3D Gaussians, semantically scored using CLIP against distractor prompts, aggregated into per-Gaussian semantic scores, and applied for opacity regularization and periodic pruning over iterative optimization to remove transient objects while preserving static geometry.
Statue
Android
Yoda
Crab(2)
Method
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
Vanilla 3DGS [ 1 ]
20.04
0.79
0.25
25.20
0.81
0.31
26.20
0.76
0.45
24.50
0.76
0.45
Mip-NeRF 360 [ 3 ]
19.74
0.79
0.24
25.80
0.81
0.32
26.12
0.76
0.43
25.80
0.76
0.44
CLIP-GS (Ours)
21.98
0.78
0.25
26.12
0.83
0.28
26.80
0.77
0.44
24.18
0.78
0.40
Table 1: Quantitative comparison on RobustNeRF sequences. CLIP-GS consistently improved over all baselines under identical training settings while incurring minimal memory overhead.
Figure 2: Qualitative comparison for scene reconstruction on RobustNeRF sequences for Vanilla 3DGS, Mip-NeRF 360 and CLIP-GS.
While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular dependency: accurate transient detection requires a well-reconstructed static scene, while clean reconstruction itself depends on reliable transient masks. We address this challenge with DualSplat, a Failure-to-Prior framework that converts first-pass reconstruction failures into explicit priors for a second reconstruction stage. We observe that transients, which appear in only a subset of views, often manifest as incomplete fragments during conservative initial training. We exploit these failures to construct object-level pseudo-masks by combining photometric residuals, feature mismatches, and SAM2 instance boundaries. These pseudo-masks then guide a clean second-pass 3DGS optimization, while a lightweight MLP refines them online by gradually shifting from prior supervision to self-consistency. Experiments on RobustNeRF and NeRF On-the-go show that DualSplat outperforms existing baselines, demonstrating particularly clear advantages in transient-heavy scenes and transient regions.
Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
Xianliang Huang, Chen Xiao, Yuanxiang Ni +5
PICO, ByteDance Inc. · Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences · Fudan University
Multi-object removal in 3D scenes is challenging due to severe occlusions, semantic entanglement, and the difficulty of maintaining geometric and multi-view consistency. Existing 3D Gaussian Splatting (3DGS) methods perform well for single-object editing but scale poorly to multi-object scenarios, often requiring repetitive optimization and yielding unstable geometry in removed regions. We propose CoGeo-GS, a concept-driven framework for controllable multi-object removal in 3D scenes. CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage. To recover plausible geometry, we introduce a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based refinement and boundary-aligned blending. A geometry-regularized refinement strategy further stabilizes reconstruction and preserves multi-view consistency. Experiments demonstrate that CoGeo-GS outperforms existing methods in visual quality and reconstruction fidelity.
Yuanxiang Ni, Xianliang Huang, Chenhang Ma +4
Southern University of Science and Technology, Shenzhen, China · PICO, ByteDance, Beijing, China · Zhejiang University, Hangzhou, China +2