cs.ROMar 3, 2026

RL-Based Coverage Path Planning for Deformable Objects on 3D Surfaces

Authors: Yuhang Zhang, Jinming Ma, Feng Wu

Organizations: School of Computer Science and Technology, University of Science and Technology of China, Hefei, Anhui, China · Xiaomi Robotics Lab, Beijing, China

Abstract

Currently, manipulation tasks for deformable objects often focus on activities like folding clothes, handling ropes, and manipulating bags. However, research on contact-rich tasks involving deformable objects remains relatively underdeveloped. When humans use cloth or sponges to wipe surfaces, they rely on both vision and tactile feedback. Yet, current algorithms still face challenges with issues like occlusion, while research on tactile perception for manipulation is still evolving. Tasks such as covering surfaces with deformable objects demand not only perception but also precise robotic manipulation. To address this, we propose a method that leverages efficient and accessible simulators for task execution. Specifically, we train a reinforcement learning agent in a simulator to manipulate deformable objects for surface wiping tasks. We simplify the state representation of object surfaces using harmonic UV mapping, process contact feedback from the simulator on 2D feature maps, and use scaled grouped convolutions (SGCNN) to extract features efficiently. The agent then outputs actions in a reduced-dimensional action space to generate coverage paths. Experiments demonstrate that our method outperforms previous approaches in key metrics, including total path length and coverage area. We deploy these paths on a Kinova Gen3 manipulator to perform wiping experiments on the back of a torso model, validating the feasibility of our approach.

Figures & tables

Explore similar work

Feb 26, 2026

A Perspective on Open Challenges in Deformable Object Manipulation

Deformable object manipulation (DOM) represents a critical challenge in robotics, with applications spanning healthcare, manufacturing, food processing, and beyond. Unlike rigid objects, deformable objects exhibit infinite dimensionality, dynamic shape changes, and complex interactions with their environment, posing significant hurdles for perception, modeling, and control. This paper reviews the state of the art in DOM, focusing on key challenges such as occlusion handling, task generalization, and scalable, real-time solutions. It highlights advancements in multimodal perception systems, including the integration of multi-camera setups, active vision, and tactile sensing, which collectively address occlusion and improve adaptability in unstructured environments. Cutting-edge developments in physically informed reinforcement learning (RL) and differentiable simulations are explored, showcasing their impact on efficiency, precision, and scalability. The review also emphasizes the potential of simulated expert demonstrations and generative neural networks to standardize task specifications and bridge the simulation-to-reality gap. Finally, future directions are proposed, including the adoption of graph neural networks for high-level decision-making and the creation of comprehensive datasets to enhance DOM's real-world applicability. By addressing these challenges, DOM research can pave the way for versatile robotic systems capable of handling diverse and dynamic tasks with deformable objects.
Jun 2, 2026

DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.
Mar 19, 2026

ViTac-Tracing: Visual-Tactile Imitation Learning of Deformable Object Tracing

Deformable objects often appear in unstructured configurations. Tracing deformable objects helps bringing them into extended states and facilitating the downstream manipulation tasks. Due to the requirements for object-specific modeling or sim-to-real transfer, existing tracing methods either lack generalizability across different categories of deformable objects or struggle to complete tasks reliably in the real world. To address this, we propose a novel visual-tactile imitation learning method to achieve one-dimensional (1D) and two-dimensional (2D) deformable object tracing with a unified model. Our method is designed from both local and global perspectives based on visual and tactile sensing. Locally, we introduce a weighted loss that emphasizes actions maintaining contact near the center of the tactile image, improving fine-grained adjustment. Globally, we propose a tracing task loss that helps the policy to regulate task progression. On the hardware side, to compensate for the limited features extracted from visual information, we integrate tactile sensing into a low-cost teleoperation system considering both the teleoperator and the robot. Extensive ablation and comparative experiments on diverse 1D and 2D deformable objects demonstrate the effectiveness of our approach, achieving an average success rate of 80% on seen objects and 65% on unseen objects.