cs.LGMar 16, 2026

Sample-Efficient Hypergradient Estimation for Decentralized Bi-Level Reinforcement Learning

Authors: Mikoto Kudo, Takumi Tanabe, Akifumi Wachi, Youhei Akimoto

Organizations: University of Tsukuba · RIKEN AIP · LY Corporation

Abstract

Many strategic decision-making problems, such as environment design for warehouse robots, can be naturally formulated as bi-level reinforcement learning (RL), where a leader agent optimizes its objective while a follower solves a Markov decision process (MDP) conditioned on the leader's decisions. In many situations, a fundamental challenge arises when the leader cannot intervene in the follower's optimization process; it can only observe the optimization outcome. We address this decentralized setting by deriving the hypergradient of the leader's objective, i.e., the gradient of the leader's strategy that accounts for changes in the follower's optimal policy. Unlike prior hypergradient-based methods that require extensive data for repeated state visits or rely on gradient estimators whose complexity can increase substantially with the high-dimensional leader's decision space, we leverage the Boltzmann covariance trick to derive an alternative hypergradient formulation. This enables efficient hypergradient estimation solely from interaction samples, even when the leader's decision space is high-dimensional. Additionally, to our knowledge, this is the first method that enables hypergradient-based optimization for 2-player Markov games in decentralized settings. Experiments highlight the impact of hypergradient updates and demonstrate our method's effectiveness in both discrete and continuous state tasks.

Figures & tables

Appendix figures & tables8 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jul 30, 2026

Hypergradient-based Bilevel Reinforcement Learning with Improved Sample Complexity

Bilevel reinforcement learning (RL) is an important framework within the literature of RL that can be used to formalize various categories of problems, such as meta-learning, hierarchical task decomposition, and reinforcement learning from human feedback (RL-HF). Most of the bilevel RL algorithms are either not scalable because of using hypergradient with Hessian, or they suffer from high sample complexity because of using penalty-based approximation methods. In this work, we propose a hypergradient-based bilevel RL algorithm using the optimality of the Boltzmann policy for the entropy regularized discounted RL objective function. Our proposed algorithm is Hessian-free and obtains an iteration complexity of O(ε−1)O(ε^{-1}) and state-of-the-art sample complexity of O~(ε−2)\tilde{O}(ε^{-2}) under mild regularity conditions. Further, in our convergence analysis, we are able to remove the assumption of the Polyak-Lojasiewicz (PL) condition on the outer-level objective function present in the prior state-of-the-art sample complexity work.
May 26, 2026

Bilevel Optimization over Saddle Points of Zero-Sum Markov Games

Reinforcement learning (RL) often has a hierarchical structure, where an upper-level (UL) learner selects model parameters and a lower-level (LL) decision-making process responds, naturally leading to a bilevel optimization problem. Most existing bilevel RL methods assume a single-policy LL Markov decision process (MDP), and therefore fail to capture competitive structures arising in applications such as incentive design, where multiple policies interact. We study bilevel optimization problems in which the LL problem is a regularized min-max zero-sum Markov game and the UL objective is optimized through the saddle-point equilibrium induced by the LL game. In this work, we propose penalty-augmented Nikaido-Isoda descent-ascent (PANDA), a penalty-based first-order policy-gradient method based on the Nikaido-Isoda function. By exploiting the min-max game structure, PANDA avoids computing UL hypergradients and does not require second-order information. We prove that PANDA converges to stationary points without convexity assumptions on either the UL or LL objectives. Moreover, PANDA reaches an εε-stationary point in O~(ε−1)\tilde{\mathcal{O}}(ε^{-1}) iterations with sample complexity O~(ε−3)\tilde{\mathcal{O}}(ε^{-3}), matching the best-known rates for bilevel RL with single-policy LL MDPs. Experiments demonstrate the superior performance of PANDA over closely related baselines.
Aug 11, 2026

Efficient Hypergradient Descent for Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) aims to recover a reward function under which the resulting policy reproduces the behavior observed in expert demonstrations. A natural approach is to formulate IRL as a bilevel optimization problem, in which the inner level corresponds to policy optimization under the learned reward and the outer level measures the discrepancy between the induced policy and expert data. However, this formulation is computationally challenging in practice because the outer update requires a hypergradient involving an inverse-Hessian-vector product for the inner objective. We address this challenge by showing that, at the inner optimum, the Hessian of the inner objective is proportional to the Fisher information matrix of the policy, yielding a structured Fisher-based hypergradient closely related to Natural Hypergradient Descent. To address the resulting scalability bottleneck associated with large Fisher matrices, we approximate the required inverse-Fisher-vector product using a streaming spectral sketch, avoiding explicit construction of the Fisher matrix. We evaluate our approach against a first-order stochastic bilevel baseline across discrete- and continuous-control environments. The results demonstrate competitive policy performance and strong reward-ranking quality, while Fisher sketching reduces curvature-storage complexity and can improve computational efficiency relative to an explicit Fisher solver.