Material classification has emerged as a critical task in computer vision and graphics, supporting the assignment of accurate material properties to a wide range of digital and real-world applications. While traditionally framed as an image classification task, this domain faces significant challenges due to the scarcity of annotated data, limiting the accuracy and generalizability of trained models. Recent advances in vision-language foundation models (VLMs) offer promising avenues to address these issues, yet existing solutions leveraging these models still exhibit unsatisfying results in material recognition tasks. In this work, we propose a novel framework that effectively harnesses foundation models to overcome data limitations and enhance classification accuracy. Our method integrates two key innovations: (a) a robust image generation and auto-labeling pipeline that creates a diverse and high-quality training dataset with material-centric images, and automatically assigns labels by fusing object semantics and material attributes in text prompts; (b) a prior incorporation strategy to distill information from VLMs, combined with a joint fine-tuning method that optimizes a pre-trained vision foundation model alongside VLM-derived priors, preserving broad generalizability while adapting to material-specific features. Extensive experiments demonstrate significant improvements on multiple datasets. We show that our synthetic dataset effectively captures the characteristics of real world materials, and the integration of priors from vision-language models significantly enhances the final performance. The source code and dataset will be released.
Material segmentation, the pixel-wise classification of physical surface properties, remains a challenging problem in computer vision, requiring physicochemical understanding distinct from object-centric parsing. Despite the introduction of the rigorous Apple Dense Material Segmentation (DMS) dataset, the benchmark has suffered from attrition and stagnation, increasingly overshadowed by geometry-biased foundation models. In this paper, we revive the Apple-DMS benchmark to establish a modern Vision Transformer baseline. We conduct an exhaustive evaluation of SegFormer and Mask2Former architectures, revealing that standard training paradigms fail on amorphous texture fields due to high-variance gradients. To address this, we introduce a stabilized training recipe featuring High-Fidelity Logit Projection, Query Entropy Regularization, and a domain-specific, physics-compliant augmentation pipeline. Our optimized SegFormer-B5 achieves a new State-of-the-Art (SOTA) of 0.4572 mIoU on the original dataset split, significantly surpassing the prior convolutional baseline. Furthermore, we identify a critical "Generalization Paradox": while re-partitioning the dataset into a data-rich 80/10/10 split inflates the metric to 0.5276 mIoU, expert qualitative analysis reveals this induces distributional homogenization, severely degrading real-world, out-of-distribution performance. By releasing our recovered dataset index and robust training framework, we demonstrate that material perception is far from solved and urge the community to leverage the rigorous original split to drive genuine progress in physically grounded artificial intelligence.
Allan Kazakov, Duygu Cakir, Hilal Kurt İrfanoğlu +1
While foundation models have emerged as general-purpose visual backbones, their representations are primarily optimized for semantics and lack explicit modeling of physical factors, such as reflectance, hindering their efficacy in tasks requiring explicit material reasoning. We introduce Φeat$, a novel material-grounded visual backbone that encourages a representation sensitive to material identity, including reflectance and mesostructure. Instead of relying on generic data augmentations, we pretrain our model by contrasting observations of the same material under controlled variations in lighting and geometry. This encourages invariance to extrinsic factors while preserving sensitivity to intrinsic material properties. We show that the resulting representation provides strong priors for material-centric tasks, including feature-based material selection and classification. Our results demonstrate that physically inspired weak supervision is an effective strategy for learning representations tailored to material perception.
Giuseppe Vecchio, Adrien Kaiser, Claudia Cuttano +4
Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or click-based interactions, and the system should support selecting not only objects but also other criteria, such as materials. Material-based selection is valuable for tasks like re-texturing surfaces or editing instances of a specific material. However, existing vision-language-model (VLM) based selection methods are object-centric and typically support a single interaction modality, limiting their applicability. In this work, we thus present Mask Any Object And Material (MAOAM), a unified selection framework that enables precise object and material-level selection across both text- and click-based interactions. MAOAM leverages a VLM with a segmentation head to produce pixel-accurate masks from user prompts: the VLM interprets the user's selection intent (object or material-level) and encodes visual entities, attributes, and spatial relations, while the segmentation head decodes the output token into a mask. A key challenge is the lack of material selection datasets with text annotations. We propose a scalable data generation pipeline: we collect real and synthetic images with material masks, and leverage VLMs to generate material descriptions with rich visual-semantics. We train MAOAM with a multi-task objective over click and text-based selection, along with an auxiliary VQA task derived from the material descriptions to facilitate deeper material understanding. Despite being trained with uni-modal prompts, our model exhibits an emergent improvement in selection when combining text and clicks at inference, enabling flexible image editing workflows. Experiments demonstrate accurate and coherent selections across diverse objects, materials, and interaction scenarios, highlighting robustness in practice.