Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning
Organizations: Physion Labs · Stanford University · MIT · Character AI ·
Abstract
Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing evaluations largely rely on automated metrics or coarse human judgments such as preferences or rubric-based checks. While useful for assessing perceptual quality, these methods provide limited insight into when and why generated dynamics violate real-world physical constraints. We introduce Physion-Eval, a large-scale benchmark of expert human reasoning for diagnosing physical realism failures in videos generated by five state-of-the-art models across egocentric and exocentric views, containing 10,990 expert reasoning traces spanning 22 fine-grained physical categories. Each generated video is derived from a corresponding real-world reference video depicting a clear physical process, and annotated with temporally localized glitches, structured failure categories, and natural-language explanations of the violated physical behavior. Using this dataset, we reveal a striking limitation of current video generation models: in physics-critical scenarios, 83.3% of exocentric and 93.5% of egocentric generated videos exhibit at least one human-identifiable physical glitch. We hope Physion-Eval will set a new standard for physical realism evaluation and guide the development of physics-grounded video generation. The benchmark is publicly available at https://huggingface.co/datasets/PhysionLabs/Physion-Eval.
Figures & tables
| Physical Category | Visually Observable Physics | Mapped EPIC-KITCHENS Action Verbs |
|---|---|---|
| Rigid-Body Interaction | Rigid motion, contact, articulation, gravity, momentum | take, put, hold, carry, move, lift, remove, drop, let-go, set, open, close, turn, turn-on, turn-off, unlock, lock, press, push, pull, switch, adjust, use, attach, detach, throw |
| Deformation & Fracture | Elastic deformation, cutting, separation | bend, flatten, wrap, unwrap, unroll, cut, break, crush, stab, divide, mark, score, sharpen |
| Soft Materials & Mixing | Cloth dynamics, viscoplastic flow | mix, stir, shake, knead, wear, dry, fold |
| Fluid & Granular Flow | Liquid flow, particle scattering and piling | pour, fill, empty, wash, water, soak, spray, sprinkle, season, grate |
| Thermal & Frictional Effects | Heating/cooling cues, friction, surface wear | cook, bake, unfreeze, scrub, brush, rub |
| Exocentric | Egocentric | |||||||
|---|---|---|---|---|---|---|---|---|
| Model | # Videos | Failure Rate ( ) | Density ( ) | Severity ( ) | # Videos | Failure Rate ( ) | Density ( ) | Severity ( ) |
| Kling 2.5 [ 28 ] | 1,738 | 73.8% | 1.15 1.08 | 2.69 1.80 | 416 | 96.4% | 1.42 1.06 | 3.05 1.58 |
| Veo3.1 Fast [ 19 ] | 1,696 | 79.4% | 1.32 1.11 | 3.01 1.74 | 402 | 97.5% | 1.69 1.12 | 3.37 1.56 |
| Sora 2 [ 52 ] | 1,587 | 79.2% | 1.21 0.94 | 2.88 1.67 | 763 | 96.6% | 1.23 0.93 | 2.81 1.69 |
| Hailuo 2.3 [ 37 ] | 1,719 | 93.1% | 1.42 0.90 | 3.61 1.62 | 423 | 92.0% | 1.92 1.36 | 3.86 0.88 |
| Wan 2.2 [ 55 ] | 1,751 | 90.3% | 1.32 0.88 | 3.33 1.39 | 449 | 83.5% | 1.56 1.36 | 3.49 0.75 |
| Critic | Sampling Rate | Exocentric | Egocentric |
|---|---|---|---|
| Human (reference) | - | 24.9 | 58.5 |
| Gemini 3.0 Pro | 1 FPS | 13.7 | 3.7 |
| 5 FPS | 10.5 | 5.6 | |
| 10 FPS | 8.1 | 4.1 | |
| GPT 5.2 | 12 frames | 3.2 | 1.5 |
| Critic | Thinking | Exocentric | Egocentric | ||
|---|---|---|---|---|---|
| Kling 2.5 | Veo 3.1 Fast | Kling 2.5 | Veo 3.1 Fast | ||
| Human (reference) | - | 24.9 | 35.5 | 48.4 | 58.5 |
| Claude Opus 4.5 | No | 4.1 | 0.0 | 2.5 | 2.6 |
| Yes | 4.6 (+0.5) | 2.0 (+2.0) | 4.3 (+1.8) | 4.1 (+1.5) | |
| OpenAI GPT 5.2 | No | 2.6 | 3.3 | 2.3 | 2.6 |
| Yes | 4.5 (+1.9) | 3.5 (+0.2) | 0.4 (-1.9) | 3.5 (+0.9) | |
| Metadata | Intensity Score | Dynamics Score | ||
|---|---|---|---|---|
| PCC | 95% CI | PCC | 95% CI | |
| Value | 0.724 | [0.657, 0.779] | 0.738 | [0.673, 0.790] |
Physical Consistency in Video Generation
Physical consistency in video generation studies how to make and evaluate videos whose geometry, motion, interactions, and state changes obey real-world laws.
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