cs.CVMar 23, 2026

Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment

Authors: Roy Amoyal, Oren Freifeld, Chaim Baskin

Organizations: Ben-Gurion University of the Negev, Israel

Abstract

We present Gaussian Splatting Alignment (GSA), a novel method for aligning two independent 3D Gaussian Splatting (3DGS) models via a similarity transformation (rotation, translation, and scale), even when they are of different objects in the same category (e.g., different cars). In contrast, existing methods can only align 3DGS models of the same object (e.g., the same car) and often must be given true scale as input, while we estimate it successfully. GSA leverages viewpoint-guided spherical map features to obtain robust correspondences and introduces a two-step optimization framework that aligns 3DGS models while keeping them fixed. First, we apply an iterative feature-guided absolute orientation solver as our coarse registration, which is robust to poor initialization (e.g., 180 degrees misalignment or a 10x scale gap). Next, we use a fine registration step that enforces multi-view feature consistency, inspired by inverse radiance-field formulations. The first step already achieves state-of-the-art performance, and the second further improves results. In the same-object case, GSA outperforms prior works, often by a large margin, even when the other methods are given the true scale. In the harder case of different objects in the same category, GSA vastly surpasses them, providing the first effective solution for category-level 3DGS registration and unlocking new applications. Project webpage: https://bgu-cs-vil.github.io/GSA-project/

Figures & tables

Appendix figures & tables11 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 1, 2025

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for remote sensing and urban applications. Existing 2D-to-3D distillation methods suffer from projection ambiguities, geometric inconsistencies, and computational bottlenecks when applied to complex, large-scale topographies. Furthermore, current benchmarks lack natively aligned 2D-3D ground truth tailored for splatting-based representations. To address these limitations, we propose PointGauss, a unified 3D-native framework for robust semantic parsing and instance segmentation. By treating Gaussian primitives as unstructured point sets, PointGauss leverages Point Transformer V3 (PTv3) to extract scale-invariant geometric features directly from Gaussian attributes, effectively resolving projection ambiguities. To ensure scalability in building-scale scenes, we introduce an adaptive region-of-interest cropping strategy and an instance-aware distance-constrained rasterization pipeline for pixel-level, view-consistent projection. Additionally, we present SplatSeg-360, the first rigorous cross-scale benchmark tailored for 3DGS, comprising 32 complex scenes with full 360∘^\circ coverage and over 6,300 natively aligned 2D-3D masks. Extensive experiments demonstrate that PointGauss operates in real-time and achieves state-of-the-art performance. Notably, it attains approximately 90% 3D-mIoU in large-scale building scenarios and roughly 80% 2D-mIoU in view-consistent 2D instance segmentation, outperforming baseline methods by 16%. (Code)
Jun 29, 2026

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, reformulating 3DGS registration as a graph registration problem. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.
Jun 26, 2026

StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views

We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization or assume known camera poses, and often entangle geometry and appearance within a unified backbone, limiting reconstruction fidelity and generalization. Our key idea is to adopt a structured representation that organizes geometry, semantic, and texture cues with explicit roles in the reconstruction process. Specifically, we introduce a pixel-aligned feature injection mechanism to enable accurate texture modeling from 2D observations, incorporate semantic-aware priors to improve global consistency, and design a camera alignment strategy to prevent information leakage and improve generalization. Experiments show that our method significantly outperforms prior approaches on challenging benchmarks. On DL3DV, our method achieves 28.045 PSNR, surpassing AnySplat (22.377) by +5.67 dB. In cross-dataset evaluation, our method achieves +1.94 dB over AnySplat on ACID and +1.72 dB on RealEstate10K. Project page: https://structsplat.github.io Code: https://github.com/J-C-Zhao/StructSplat