Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality. Code is publicly available at https://github.com/H-EmbodVis/HyDRA.
Figures & tables
Figure 2: Instances of exit-entry camera motion.
Figure 3: Construction Procedure of HM-World. We combine (a) 3D scenes, (b) subjects, (c) subject trajectories, and (d) camera trajectories to render data containing dynamics in Unreal Engine 5.
Dataset
Reference
Dynamic Subject
Subject Exit-Enter
Subject Pose
Camera Movable
Total Num.
WorldScore [ 7 ]
ICCV 25
✓
✗
✗
✓
3K
Context-As-Memory [ 37 ]
SIGGRAPH Asia 25
✗
✗
✗
✓
10K
Multi-Cam Video [ 1 ]
ICCV 25
✓
✗
✗
✓
136K
360°-Motion [ 32 ]
ICLR 25
✓
✗
✓
✗
5.4K
HM-World (ours)
-
✓
✓
✓
✓
59K
Table 1: The comparison between existing datasets and HM-World dataset. "Dynamic Subject" means including moving subjects, "Exit-Enter" refers to containing exit-entry events in clips, and "Subject Pose" denotes including annotated 3D poses of subjects.
Figure 4: Model architecture.
Figure 5: Overview of HyDRA . (a) Memory Tokenization Module. (b) Dynamic retrieval attention computes relevance between the target query and memory tokens to retrieve the top-k relevant tokens, enabling the model to recall associated hybrid memory.
Method
Reference
PSNR
SSIM
LPIPS
DSCctx
DSCGT
Subj. Cons.
Bg. Cons.
Baseline
-
18.696
0.517
0.356
0.812
0.837
0.903
0.925
DFoT [ 26 ]
ICML 25
17.693
0.482
0.410
0.803
0.826
0.893
0.913
Context-as-Memory [ 37 ]
SIGGRAPH Asia 25
18.921
0.530
0.342
0.816
0.839
0.911
0.922
HyDRA (ours)
-
20.357
0.606
0.289
0.827
0.849
0.926
0.932
Table 2: Quantitative comparison with other methods.
Method
PSNR
SSIM
LPIPS
DSCctx
DSCGT
Subject Consistency
Background Consistency
WorldPlay [ 27 ]
14.855
0.355
0.500
0.822
0.832
0.910
0.925
HyDRA (ours)
20.357
0.606
0.289
0.827
0.849
0.926
0.932
Table 3: Quantitative comparison against the state-of-the-art commercial model.
Figure 6: Qualitative comparison with other methods. The green boxes in the figure represent consistently generated subjects, while the red boxes stand for failure cases.
T
H×W
PSNR
SSIM
LPIPS
DSCctx
DSCGT
Subject Consistency
Background Consistency
2
2×2
20.113
0.599
0.299
0.820
0.843
0.919
0.929
2
4×4
20.357
0.606
0.289
0.827
0.849
0.926
0.932
2
8×8
20.230
0.610
0.292
0.822
0.843
0.923
0.927
1
4×4
19.076
0.554
0.337
0.819
0.841
0.912
0.925
Table 4: Kernel Size of Memory Tokenizer.
Setting
PSNR
SSIM
LPIPS
DSCctx
DSCGT
Subject Consistency
Background Consistency
5
19.309
0.566
0.339
0.817
0.836
0.913
0.927
10
20.357
0.606
0.289
0.827
0.849
0.926
0.932
15
20.333
0.612
0.291
0.828
0.842
0.925
0.935
Table 5: Number of retrieved tokens.
Method
PSNR
SSIM
LPIPS
DSCctx
DSCGT
Subject Consistency
Background Consistency
FOV Overlap
19.776
0.586
0.300
0.820
0.844
0.908
0.930
Dynamic Affinity
20.357
0.606
0.289
0.827
0.849
0.926
0.932
Table 6: Approaches to retrieve tokens.
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 8: Open-domain results of HyDRA.
Figure 9: Qualitative comparison between retrieval methods. The upper displays frames selected by different methods, while the lower shows the generation results. Selected frames are the source frames of the selected tokens.
Figure 10: Distribution comparison of different retrieval methods. The x-axis and y-axis represent the token index and DiT layers, respectively. The bubble size and color reflect the selection frequency of each token during the entire denoising process. (a) The FOV overlap method yields a fixed token selection. (b) Our dynamic affinity method exhibits a diverse retrieval distribution, enabling the perception of richer memory contexts.
Figure 11: Qualitative comparison between different kernel sizes of the Memory Tokenizer. The red bounding boxes annotate the inconsistent region.
Figure 12: Qualitative comparison between the number of retrieved tokens. The red bounding boxes annotate the inconsistent region.
Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.
Zicheng Duan, Jiatong Xia, Zeyu Zhang +7
Adelaide University · The Australian National University · Monash University +2
Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Zhan Peng, Jie Ma, Huiqiang Sun +6
Huazhong University of Science and Technology, China · HUJING Digital Media & Entertainment Group, China · Sun Yat-sen University, China
As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requires both preserving previously observed content and ensuring coherent world evolution over time. World memory is a critical capability to evaluate alongside visual fidelity and video duration. We introduce WorldMemBench, a benchmark for systematically evaluating world memory in video world models. Across 260 test cases, it assesses static memory through the retention of human identity and appearance, object appearance and geometry, and environmental content and geometry, and dynamic memory through event progression and state persistence. Using controlled camera departures and multi-revisit trajectories, the benchmark evaluates static content against fixed initial references and dynamic events against expected state transitions. It combines appearance and geometry metrics with event-specific assessments, and reports video quality and camera-following accuracy as complementary diagnostics. Evaluation of nine representative models shows that strong static retention does not imply reliable dynamic state evolution, while repeated revisits reveal memory degradation beyond the first return. Human studies support the alignment between our automatic evaluations and human judgments. WorldMemBench provides a systematic testbed for diagnosing memory failures and guiding the development of persistent, temporally coherent video worlds.
Nan Zhou, Jianxiong Gao, Qiuyu Wang +10
Zhejiang University · Ant Group · Fudan University +1