cs.SDApr 1, 2026

Sona: Personalized Soundscape Mediation to Support People with Sound Sensitivity

Authors: Jeremy Zhengqi Huang, Emani Hicks, Sidharth, Gillian R. Hayes, Dhruv Jain

Organizations: University of Michigan Ann Arbor, MI, USA · University of California, Irvine Irvine, CA, USA

Abstract

People with sound sensitivity (PWSS) often manage distressing sounds with earplugs and noise-canceling headphones that broadly suppress their surroundings, limiting access to useful auditory cues. We present Sona, a mobile system for personalized, real-time soundscape mediation, informed by prior sound sensitivity research and an online survey of 68 PWSS. Sona selectively attenuates multiple overlapping user-chosen sounds at adjustable strength, suggests targets from ambient sound recognition, and lets users add custom targets from short recordings without retraining the model. In an in-situ evaluation with ten PWSS, participants reported that Sona made their soundscapes more manageable. The study also surfaced uneven attenuation across sound type and context, tensions between managing filters and attending to ongoing activities, and difficulty interpreting personalization outcomes. These findings highlight the need to design for the quality of the residual soundscape, balance user control with interaction demands, and support guided, interpretable personalization.

Figures & tables

Explore similar work

Sep 28, 2026cs.SD

Trigger Sound Suppression for Misophonia

Misophonia, a disorder of decreased tolerance to specific sounds, affects 5-20% of the population, yet sufferers have no good options: therapy helps a minority, and earplugs or noise cancellation silence everything. We present a study for neural trigger sound suppression for misophonia, selectively removing trigger sounds. We curate a dataset covering the 10 most common trigger classes. Using streaming dual-path networks operating on 6 ms audio chunks, we explore both one-hot and multi-hot-conditioned models that suppress 1-3 triggers from the acoustic scene. We validate our model outputs in a listening study with 30 adults with clinically elevated misophonia impairment. Participants reported significantly lower distress and arousal, and improved valence, for suppressed audio.
Mar 27, 2026eess.AS

PHONOS: PHOnetic Neutralization for Online Streaming Applications

Speaker anonymization (SA) systems modify timbre while leaving regional or non-native accent cues intact, which is problematic because such cues can reveal a speaker's first-language or geographic background and narrow the anonymity set. To address this issue, we present PHONOS, a streaming module for real-time SA that performs accent neutralization in a privacy sense: reducing accent-origin cues by converting non-native segmental realizations toward a chosen target accent domain. Our approach pre-generates golden speaker utterances that preserve source timbre and rhythm but replace foreign segmentals with native ones using silence-aware DTW alignment and zero-shot voice conversion. These utterances supervise a causal accent translator that maps non-native content tokens to native equivalents with at most 40ms look-ahead, trained using joint cross-entropy and CTC losses. Our evaluations show an 81% reduction in non-native accent confidence, with listening-test accentedness ratings consistent with this shift. PHONOS also moves outputs away from the original speaker in embedding space, suggesting lower linkability under an embedding-based proxy, while running with ≤241 ms\leq241\,\mathrm{ms} end-to-end latency on a single GPU.
Jul 23, 2026cs.SD

SoundscapeAgent: Agentic Soundscape Construction for Controllable Synthesis and Scalable Audio-Language Supervision

We present an agentic soundscape construction framework for controllable compositional audio generation that makes explicit the scene planning, source selection, temporal layout, and rendering steps typically handled implicitly by single-shot text-to-audio models. An LLM-based agent converts user intent into an executable scene plan, acquires assets through retrieval and on-demand generation, renders controllable multi-event mixtures, and exports aligned scene metadata. The framework also supports human-in-the-loop interaction through user-guided tool selection and editable scene plans. Together, these components provide an inspectable and reusable approach to controllable soundscape synthesis and scalable audio-language data construction. Listener studies and objective metrics demonstrate competitive generation performance against text-to-audio baselines, while models trained with agent-generated data consistently outperform real-only baselines in downstream audio reasoning. Code, demos, and listening-test results are available at https://haozhang6720.github.io/SoundscapeAgentDemoPage/.