High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.
Figures & tables
Figure 2: ( Left ) Overview. Given multiple images of a subject, we extract image tokens from full-body images and face crops, and geometric tokens from a template mesh. The LCA encoder alternates image-only, geometry-only, and multimodal attention to fuse information across streams. Our decoders, canonical and pose-dependent, predict Gaussian attributes, which are skinned via linear blend skinning (LBS) and rendered to novel views. Training uses photometric reconstruction losses. ( Right ) Pretraining vs. Post-Training. LCA pretrains on large-scale, unconstrained monocular videos of single subjects with mixed (mid/low) quality, then post-trains on high-quality, multi-view studio captures. Pretraining drives broad generalization whereas post-training improves fidelity and 3D completeness.
Figure 3: Node-Based Deformation Model. We use a flexible two-level learnable deformation model to adapt skinning weights learning for post-training.
Figure 4: Pretraining vs. Post-Training. Qualitative comparison of models trained on multiple data sources and training strategies.
Train-Source
Capture-Studio
In-the-Wild
L1 ↓
LPIPS ↓
PSNR ↑
L1 ↓
LPIPS ↓
PSNR ↑
In-the-Wild
0.0117
0.0904
27.464
0.0099
0.0507
27.669
Capture-Studio
0.0091
0.0766
29.741
0.0128
0.0706
26.632
Mixed
0.0087
0.0724
30.025
0.0099
0.0519
27.998
Pre → Post (Ours)
0.0082
0.0688
30.514
0.0096
0.0491
28.175
Table 1: Effect of training schemes evaluated across domains.
Method
Capture-Studio
In-the-Wild
L1 ↓
LPIPS ↓
PSNR ↑
L1 ↓
LPIPS ↓
PSNR ↑
(a) Multi-view
ExAvatar [ 44 ]
0.011
0.065
23.925
0.033
0.120
18.010
UP2You [ 9 ]
0.021
0.085
19.585
0.025
0.086
19.062
MV-LHM* [ 50 ]
0.008
0.043
26.606
0.009
0.040
25.796
LCA (Ours)
0.007
0.041
27.483
0.008
0.029
27.802
Table 2: Quantitative comparison with state-of-the-art 3D avatar methods. * denotes methods trained by us for multi-view inputs.
Figure 5: Qualitative Comparison with State-of-the-Art Methods. LCA outperforms in both multi-view and monocular settings.
Figure 6: Attention Map Visualization. Post-training yields cleaner semantic correspondences in last-layer attention maps between geometric and image tokens. The selected geometric tokens on the mesh are shown in red.
# Videos
Capture-Studio
In-the-Wild
L1 ↓
LPIPS ↓
PSNR ↑
L1 ↓
LPIPS ↓
PSNR ↑
10 K
0.0083
0.0681
30.393
0.0109
0.0536
27.665
100 K
0.0083
0.0677
30.457
0.0108
0.0533
27.755
1 M
0.0082
0.0688
30.514
0.0096
0.0491
28.175
Table 3: Effect of scaling pretraining data on downstream performance across data distributions.
Figure 7: Loose Garment Support (LGS). ( Left ) Frontal view of the input condition. ( Middle ) Post-trained LCA avatar without loose garment support, while the general shape is recovered, skirts behave like pants when moving. ( Right ) LCA with loose garment support produces plausible animations without splitting garments.
Figure 8: Relightable LCA. We demonstrate relighting under HDRI environment maps and point lights, alongside the recovered intrinsic properties of the avatar.
Figure S1 : PCA of Geometric Token Features. Visualization of the feature space distributions produced by models trained with different strategies. Green points denote studio-captured subjects, while red points denote in-the-wild subjects.
Configuration
Capture-Studio
In-the-Wild
L1 ↓
LPIPS ↓
PSNR ↑
L1 ↓
LPIPS ↓
PSNR ↑
Decoder Architecture
Single-Branch
0.0088
0.0742
30.370
0.0103
0.0516
27.936
Dual-Branch (Ours)
0.0082
0.0688
30.514
0.0096
0.0491
28.175
Post-Training Learning Rate Decay ( γ )
γ=0.00
0.0117
0.0904
27.464
0.0096
0.0507
27.669
Table S1 : Ablation study on decoder architecture and post-training learning rate decay. Our dual-branch residual design outperforms a single-branch variant. The learning rate decay is critical for preserving pretraining knowledge, with γ=0.00 (no decay) severely degrading studio performance.
Train Data Size Num. Identities
Capture-Studio
In-the-Wild
L1 ↓
LPIPS ↓
PSNR ↑
L1 ↓
LPIPS ↓
PSNR ↑
Pre-100K + Post-500
0.0088
0.0723
30.398
0.0130
0.0606
26.754
Pre-1M + Post-2.7K (Ours)
0.0082
0.0688
30.514
0.0096
0.0491
28.175
Table S2 : Effect of training data scale. Pre/post-training benefits persist even at 10× smaller scale (100K pretraining identities, 500 post-training identities), with consistent trends across both domains.
Method
L1 ↓
LPIPS ↓
PSNR ↑
No Deformer
0.0304
0.2452
24.538
LCA (Ours)
0.0238
0.2189
26.013
Table S3 : Loose garment deformer ablation. Quantitative evaluation on loose-garment sequences. The full model with the deformer improves all metrics and reduces splitting artifacts.
Figure S2 : Qualitative Comparison with Alternative Paradigms. Comparison with Wan-Animate [ 13 ] (2D video diffusion) and GUAVA [ 73 ] (upper-body 3D Gaussian avatar).
We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to the inputs, while supporting high-fidelity facial and full-body animations. The core idea is a novel paradigm that enables training a full-body 3D diffusion model from partially observable 2D data, allowing the training dataset to scale to millions of real-world videos. This scalability contributes to the superior photorealism and generalizability of GenLCA. Specifically, we scale up the dataset by repurposing a pretrained feed-forward avatar reconstruction model as an animatable 3D tokenizer, which encodes unstructured video frames into structured 3D tokens. However, most real-world videos only provide partial observations of body parts, resulting in excessive blurring or transparency artifacts in the 3D tokens. To address this, we propose a novel visibility-aware diffusion training strategy that replaces invalid regions with learnable tokens and computes losses only over valid regions. We then train a flow-based diffusion model on the token dataset, inherently maintaining the photorealism and animatability provided by the pretrained avatar reconstruction model. Our approach effectively enables the use of large-scale real-world video data to train a diffusion model natively in 3D. We demonstrate the efficacy of our method through diverse and high-fidelity generation and editing results, outperforming existing solutions by a large margin. The project page is available at https://onethousandwu.com/GenLCA-Page.
Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6
State Key Laboratory of CAD&CG, Zhejiang University, China · Codec Avatars Lab, Meta, USA · State Key Lab of CAD&CG, Zhejiang University, China
Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that reconstructs high-quality, animatable 3D Gaussian head avatars from few-shot unposed portrait images in seconds. FFAvatar fuses information from multiple source images into a unified canonical Gaussian representation through Multi-View Query-Former, which is animated via FLAME parameters predicted end-to-end directly from pixels, eliminating the overhead of offline FLAME extraction. We further propose a three-stage training curriculum that achieves both broad generalization and high-fidelity reconstruction: (i) scalable pretraining on extensive monocular video data with over 1M identities to learn strong generalizable priors; (ii) multi-view fine-tuning on a small but high-quality dataset of 360-degree captures to enhance geometric fidelity and extreme-view awareness; and (iii) optional personalization that adapts to specific identities for maximum fidelity within 500 optimization steps. Extensive experiments demonstrate that FFAvatar sets a new standard for identity preservation, geometric consistency, and animation fidelity. On the NeRSemble benchmark, it outperforms the state-of-the-art LAM by a substantial 5.5 PSNR gain. Furthermore, FFAvatar enables real-time deployment, reconstructing avatars in 2 seconds without personalization and 10 seconds with personalization, while supporting 49 FPS animation on a single NVIDIA A100 GPU.
Thuan Hoang Nguyen, Jiahao Luo, Yinyu Nie +3
Snap Inc. · MBZUAI · University of California, Santa Cruz
In this paper, we present HumanNOVA, a photorealistic, universal, and rapid model for generating 3D human avatars from a single RGB image. Achieving both photorealism and generalization is challenging due to the scarcity of diverse, high-quality 3D human data. To address this, we build a scalable data generation pipeline that follows two strategies. The first one is to leverage existing rigged assets and animate them with extensive poses from daily life. The second strategy is to utilize existing multi-camera captures of humans and employ fitting to generate more diverse views for training. These two strategies enable us to scale up to 100k assets, significantly enhancing both the quantity and the diversity of data for robust model training. In terms of the architecture, HumanNOVA adopts a feed-forward, token-conditioned avatar modeling framework that allows fast inference in less than one second and requires no test-time optimization. Given an input image and an estimated simplified human mesh (SMPL) without detailed geometry or appearance, the model first encodes both inputs into compact token representations. These tokens then act as conditioning signals and are fused through cross-attention to construct a triplane-based 3D avatar representation. Extensive experiments on multiple benchmarks demonstrate the superiority of our approach, both quantitatively and qualitatively, as well as its robustness under diverse input image conditions. Project page at https://HumanNOVA.github.io .
Hezhen Hu, Wangbo Zhao, Lanqing Guo +6
University of Texas at Austin · National University of Singapore · Texas A&M University