FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips
Organizations: Shanghai Film Academy, Shanghai University · Shanghai Engineering Research Center of Motion Picture Special Effects · University of Surrey, UK
Abstract
Foley art plays a pivotal role in enhancing immersive auditory experiences in film, yet manual creation of spatio-temporally aligned audio remains labor-intensive. We propose FoleyDesigner, a novel framework inspired by professional Foley workflows, integrating film clip analysis, spatio-temporally controllable Foley generation, and professional audio mixing capabilities. FoleyDesigner employs a multi-agent architecture for precise spatio-temporal analysis. It achieves spatio-temporal alignment through latent diffusion models trained on spatio-temporal cues extracted from video frames, combined with large language model (LLM)-driven hybrid mechanisms that emulate post-production practices in film industry. To address the lack of high-quality stereo audio datasets in film, we introduce FilmStereo, the first professional stereo audio dataset containing spatial metadata, precise timestamps, and semantic annotations for eight common Foley categories. For applications, the framework supports interactive user control while maintaining seamless integration with professional pipelines, including 5.1-channel Dolby Atmos systems compliant with ITU-R BS.775 standards, thereby offering extensive creative flexibility. Extensive experiments demonstrate that our method achieves superior spatio-temporal alignment compared to existing baselines, with seamless compatibility with professional film production standards. The project page is available at https://gekiii996.github.io/FoleyDesigner/ .
Figures & tables
| Method | IS | KL | FAD | CLAP |
|---|---|---|---|---|
| Stable Audio [ 11 ] | 10.50 | 1.86 | 2.37 | 0.594 |
| SpatialSonic [ 32 ] | 13.79 | 1.37 | 1.93 | 0.672 |
| Ours | 12.36 | 1.40 | 1.88 | 0.679 |
| Method | GCC | CRW | FSAD | IoU |
|---|---|---|---|---|
| Stable Audio [ 11 ] | 61.17 | 51.44 | 0.343 | 24.5 |
| See2Sound [ 7 ] | 60.03 | 51.17 | 0.291 | 21.3 |
| SpatialSonic [ 32 ] | 49.20 | 36.87 | 0.163 | 27.8 |
| Ours | 48.79 | 34.23 | 0.138 | 32.2 |
| Method | IB | SRS | CCS | AV-Sync |
|---|---|---|---|---|
| Stable Audio [ 11 ] | 0.216 | 5.31 | 5.8 | 0.512 |
| See2Sound [ 7 ] | 0.105 | 3.03 | 3.0 | 0.601 |
| SpatialSonic [ 32 ] | 0.251 | 5.91 | 4.5 | 0.545 |
| Ours | 0.402 | 8.27 | 6.2 | 0.726 |
| Configuration | GCC | CRW | FSAD | FAD |
|---|---|---|---|---|
| w/o STC | 62.02 | 55.89 | 0.297 | 2.14 |
| Full Model | 48.79 | 34.23 | 0.138 | 1.88 |
| Dataset | Duration (hours) | Temporal | Spatial |
|---|---|---|---|
| LAION-Audio | 4.3K | ✗ | ✗ |
| AudioCaps | 110 | ✗ | ✗ |
| VGG-Sound | 550 | ✗ | ✗ |
| AudioTime | 15.3 | ✓ | ✗ |
| CompA-order | 1.5 | ✓ | ✗ |
| Simstereo | 116 | ✗ | ✓ |
| Category | Percentage (%) |
|---|---|
| Ambience & Environments | 4.70 |
| Bio & Organic | 12.87 |
| Cultural & Abstract | 21.87 |
| Foley & Physical Interactions | 19.01 |
| Designed & Abstract | 17.95 |
| Dynamic Systems | 6.88 |
| Stage | Time (s) | Component |
|---|---|---|
| 1. Visual Analysis | 2s | VLM |
| 2. Script Decomposition | 34s | LLM Agents |
| 3. Audio Generation | 8s | DiT Diffusion |
| 4. Foley Refinement | 64s | LLM Agents |
| Total | 108s | vs. End-to-End ( 5s) |
| Method | FAD | ImgBind | IoU | GCC | CRW |
|---|---|---|---|---|---|
| Diff-Foley | 1.85 | 0.383 | 31.80 | - | - |
| FoleyCrafter | 1.69 | 0.430 | 32.00 | - | - |
| Tango (Fine-tuned) | 2.26 | 0.328 | 28.60 | 54.82 | 45.36 |
| Ours | 1.88 | 0.402 | 32.20 | 48.79 | 34.23 |
| Method | ER | LSD | LE | RT60E |
|---|---|---|---|---|
| Single-Stage | 68.5% | 34.20 | 7.63 | 0.92 |
| Ours | 84.2% | 18.42 | 2.86 | 1.08 |
Sound Effects Generation
Sound effects generation creates controllable audio for described events, media, and interactive scenes, often aligned with video or reference sounds.
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