We present an empirical case study of cinema SDR-to-HDR mapping using ASC StEM2, a rare common-source dataset containing EXR scene-referred images and matched SDR/HDR cinema release masters from the same ACES-based mastering workflow. Based on pixel-wise statistics over all 18,580 frames of the test film, we construct a three-domain comparison involving EXR source data, SDR release masters, and HDR release masters to characterize their luminance and color structural relationships within this controlled workflow. In the luminance dimension, SDR and HDR masters exhibit a highly stable global monotonic correspondence, with geometric structure remaining largely consistent overall; sparse and structured deviations appear in self-luminous highlights and specific material regions. In the color dimension, the two masters remain largely consistent in hue, with saturation exhibiting a redistribution pattern of shadow suppression, midtone expansion, and highlight convergence. Using EXR as a scene-referred anchor, we further define a pixel-level decision map that operationally separates EXR-closer recovery regions from content-adaptive adjustment regions. Under this operational definition, 82.4% of sampled image regions are classified as EXR-closer recovery, while the remainder require localized adaptive adjustment. Rather than claiming a universal law for all cinema mastering pipelines, the study provides an interpretable quantitative baseline for structure-aware SDR-to-HDR analysis and for designing learning-based models under shared-source mastering conditions.
Figures & tables
Figure 1: Timeline of StEM2.
Figure 2: Global mapping relationship between SDR and HDR masters in the luminance domain.
Scene
Number of Shots
Mean ( R2 )
Minimum ( R2 )
Gradient Correlation ( ρ )
Day Car Interior
57
0.9995
0.9927
0.963
Night Car Interior
21
0.9993
0.9966
0.980
Cave
39
0.9963
0.9169
0.944
Desert
32
0.9990
0.9795
0.970
Hybrid VFX
10
0.9986
0.9942
0.970
Night Interior
40
0.9995
0.9965
0.980
Table 1: StEM2 SDR-HDR luminance mapping statistics by scene.
Figure 3: SDR-HDR mapping characteristics of typical scenes.
Figure 4: Residual clustering in the energy-structure space and physical attribution.
Figure 5: Comparison of SDR and HDR color distributions in ICtCp space.
Metric
Value
Meaning
Hue Stability (Mean ∣Δh∣ )
2.38 ∘
Overall hue shift level
Hue Outliers (P95 ∣Δh∣ )
6.52 ∘
Hue maintenance capability under extreme conditions
Chroma Correlation
0.9853
Degree of chroma correlation between SDR and HDR
Saturation Enhancement Ratio (20–100 cd/m 2 )
66.9%
Proportion of pixels where HDR saturation exceeds SDR in the 20–100 cd/m 2 region
Table 3: StEM2 color statistical metrics (ICtCp space).
Luminance Bin (HDR)
Mean Hue Diff ( ∣Δh∣ )
P95 Hue Diff
Mean Chroma Change ( ΔC )
Saturation Enhancement Ratio
Pixel Ratio
<20 cd/m 2
2.5 ∘
5.8 ∘
−0.039
30.8%
85.8%
20–100 cd/m 2
3.9 ∘
9.2 ∘
+0.003
66.9%
11.8%
>100 cd/m 2
5.7 ∘
12.5 ∘
−0.008
34.4%
2.4%
Table 4: StEM2 color metrics by luminance bin (ICtCp space).
Figure 6: Pixel-level decision maps in representative scenes. Green indicates EXR-closer recovery under the operational rule; red indicates content-adaptive adjustment.
Scene
EXR-Closer Recovery (Green)
Content-Adaptive Adjustment (Red)
Day Car Interior
80.0%
20.0%
Night Car Interior
76.7%
23.3%
Cave
77.7%
22.3%
Desert
97.9%
2.1%
Hybrid VFX
84.4%
15.6%
Night Interior
79.6%
20.4%
Table 5: StEM2 EXR-closer recovery vs. content-adaptive adjustment ratios.
Scene
Corr. (EXR–HDR)
Corr. (HDR–SDR)
Notes
Desert
0.72
0.993
High dynamic range, high-SNR scene; SDR mainly constrained by luminance container compression
We propose DOME-HDR, a dual-output multi-exposure HDR reconstruction framework that jointly produces a perceptually balanced SDR image and a consistent HDR image via gain map inverse tone mapping. Given three bracketed LDR inputs, DOME-HDR first synthesizes a base SDR using a LoRA-adapted latent diffusion model. A dual cross-attention fusion module injects complementary structural and color cues from the under- and over-exposed images while anchoring on the mid exposure for stability. The synthesized SDR then guides HPGM, our HDR Prior-guided Gain Map network, to predict a spatially varying gain map for reliable dynamic-range expansion. We evaluate on Kalantari, Tel, and Challenge123 using both full-reference and no-reference metrics, where DOME-HDR achieves state-of-the-art HDR reconstruction quality; ablations further confirm the effectiveness of dual cross-attention and SDR-guided gain map estimation.
The high dynamic range (HDR) video ecosystem is approaching maturity, but the problem of upconverting legacy standard dynamic range (SDR) videos persists without a convincing solution. We propose a framework for HDR video synthesis from casual SDR footage by leveraging large-scale generative video models. We introduce a Multi-Exposure Video Model (MEVM) that can predict exposure-bracketed linear SDR video sequences from a single nonlinear SDR video input. We further propose a learnable Video Merging Model (VMM) that merges the predicted exposure-bracketed video into a high-quality HDR sequence while preserving detail in both shadows and highlights. Extensive experiments, quantitative and qualitative evaluation, and a user study demonstrate that our approach enables robust HDR conversion for in-the-wild examples from casual consumer videos and even iconic films. Finally, our model can support HDR synthesis pipelines built upon existing SDR generative video models. Output HDR videos can be viewed on our supplementary webpage: sdr2hdrvideo.github.io
SaiKiran Tedla, Francesco Banterle, Trevor Canham +6
Sony AI, Japan · York University, Canada · ISTI-CNR, Italy +1
The rapid adoption of HDR-capable devices has created a pressing need to convert the 8-bit Standard Dynamic Range (SDR) content into perceptually and physically accurate 10-bit High Dynamic Range (HDR). Existing inverse tone-mapping (ITM) methods often rely on fixed tone-mapping operators that struggle to generalize to real-world degradations, stylistic variations, and camera pipelines, frequently producing clipped highlights, desaturated colors, or unstable tone reproduction. We introduce LumaFlux, a first physically and perceptually guided diffusion transformer (DiT) for SDR-to-HDR reconstruction by adapting a large pretrained DiT. Our LumaFlux introduces (1) a Physically-Guided Adaptation (PGA) module that injects luminance, spatial descriptors, and frequency cues into attention through low-rank residuals; (2) a Perceptual Cross-Modulation (PCM) layer that stabilizes chroma and texture via FiLM conditioning from vision encoder features; and (3) an HDR Residual Coupler that fuses physical and perceptual signals under a timestep- and layer-adaptive modulation schedule. Finally, a lightweight Rational-Quadratic Spline decoder reconstructs smooth, interpretable tone fields for highlight and exposure expansion, enhancing the output of the VAE decoder to generate HDR. To enable robust HDR learning, we curate the first large-scale SDR-HDR training corpus. For fair and reproducible comparison, we further establish a new evaluation benchmark, comprising HDR references and corresponding expert-graded SDR versions. Across benchmarks, LumaFlux outperforms state-of-the-art baselines, achieving superior luminance reconstruction and perceptual color fidelity with minimal additional parameters.