Abstract
Catastrophic forgetting remains a key challenge in Continual Learning (CL). In replay-based CL with severe memory constraints, performance critically depends on the sample selection strategy for the replay buffer. Most existing approaches construct memory buffers using embeddings learned under supervised objectives. However, class-agnostic, self-supervised representations often encode rich, class-relevant semantics that are overlooked. We propose a new method, Multiple Embedding Replay Selection, MERS, which replaces the buffer selection module with a graph-based approach that integrates both supervised and self-supervised embeddings. Empirical results show consistent improvements over SOTA selection strategies across a range of continual learning algorithms, with particularly strong gains in low-memory regimes. On CIFAR-100 and TinyImageNet, MERS outperforms single-embedding baselines without adding model parameters or increasing replay volume, making it a practical, drop-in enhancement for replay-based continual learning.
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Jul 17, 2026cs.LG
Continual learning studies how deployed language models can continually acquire new tasks without expensive retraining from scratch. Existing methods, whether rehearsal-based (replaying stored past data) or rehearsal-free (regularising or isolating parameters), overwhelmingly target one objective: preventing catastrophic forgetting. Forward transfer, the past helping the future, has meanwhile been pursued almost exclusively through parameter reuse, with no explicit account of when transfer should be expected at all. We begin one step earlier: before designing a transfer mechanism, we ask when transfer should exist at all. We answer with a framework of three measurable conditions: the target task must leave room for improvement beyond its own limited supervision, transferable information must survive continued optimisation, and replay must come from compatible previous tasks. We instantiate this view as Transfer-Selective Replay (TSR), which selects replay data predicted to benefit the incoming task rather than replaying past examples indiscriminately. Selection is guided by a zero-training task signature, while distillation preserves stability on previous tasks. Under the standard continual learning protocol in the low-budget regime, TSR consistently improves forward transfer while maintaining stability, outperforming existing replay baselines across heterogeneous and homogeneous task streams. More broadly, the results argue for treating transfer as a first-class objective of continual learning, to be understood before it is engineered.
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Jun 30, 2026cs.CV
Online Continual Self-Supervised Learning (OCSSL) aims to learn representations from a continuous stream of unlabeled data, without knowledge of task boundaries and under memory constraints. Existing methods rely either on replay buffers that exploit latent space structure, or on regularization alone. We present CLIMB (Continual Learning with Intelligent Memory Bank), which combines both simultaneously. Our method introduces a hierarchical centroid-based memory, bounded in total number of stored images, combined with knowledge distillation on replayed examples to limit representation drift. The memory groups similar images into centroids, providing hard-to-discriminate examples for contrastive learning while covering the diversity of observed distributions. Experiments on Split CIFAR-100 and Split ImageNet-100, on standard benchmarks from the state-of-the-art as well as a new protocol with irregular task distributions show that CLIMB outperforms state-of-the-art OCSSL methods.
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Continual learning (CL) models often use experience replay to reduce catastrophic forgetting, but their robustness to replay sampling interference remains underexplored. Existing CL attacks alter inputs or training pipelines (poisoning/backdoors) and rarely include explicit auditable constraints, limiting realism. Here, auditability means a monitor can verify compliance from sampler-visible telemetry - e.g., logged replay index/label statistics - by checking that the realized replay class histogram stays close to a nominal baseline and that replay rate is unchanged per batch and/or over a rolling window. We study a limited-privilege insider who controls only replay index selection, not pixels, labels, or model parameters, while staying within auditable limits such as queue priorities. We introduce Amnesia, a replay composition attack that maximizes degradation under two budgets: a visibility budget delta bounding the TV/KL divergence from a nominal class histogram p0, and a mass budget f fixing the replay rate. Amnesia has two steps: (i) compute lightweight class utilities, such as EMA loss or confidence, to tilt p0 toward harmful classes; and (ii) project the tilt back into the delta-ball using efficient KL (exponential tilt) or TV (balanced mass redistribution) optimizers. A windowed scheduler enforces rolling audits. Across challenging CL benchmarks and strong replay baselines, Amnesia consistently lowers final accuracy (ACC) and worsens backward transfer (-BWT). The KL variant delivers high impact while remaining largely undetected under multiple audit schemes, including per-batch and rolling-window checks. The TV variant is more damaging but easier to detect, especially under tight per-class constraints. These results expose index-only replay control as a practical, auditable threat surface in CL systems and establish a principled impact-visibility trade-off.
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